Seeded DCSS version 0.31-a0-145-g046c7d2549 (webtiles) character file. Game seed: 20230508 (custom seed) 676 oldplebian the Conjurer (level 7, 0/50 HPs) Began as a Demigod Conjurer on June 4, 2023. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 01:02:33 (10685 turns). oldplebian the Conjurer (Demigod Conjurer) Turns: 10685, Time: 01:02:33 Health: 0/50 AC: 11 Str: 12 XL: 7 Next: 11% Magic: 9/15 EV: 11 Int: 24 God: Gold: 240 SH: 0 Dex: 12 Spells: 6/13 levels left rFire . . . w - +2 short sword (speed) rCold . . . (no shield) rNeg + . . A - +1 ring mail rPois . x - +2 helmet rElec . B - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... r - amulet of magic regeneration Stlth ++ D - ring of positive energy HPRegen 0.28/turn (no ring) MPRegen 0.54/turn %: no passive effects @: lethally poisoned (0 -> -8), very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 240 gold pieces. Inventory: Hand Weapons m - a +0 battleaxe q - a +0 trident w - a +2 short sword of speed (weapon) F - a +2 dagger of speed Missiles c - 47 stones t - 9 poisoned darts (quivered) y - 2 boomerangs Armour a - a +1 leather armour of cold resistance j - a +0 chain mail v - a +2 robe of cold resistance x - a +2 helmet (worn) A - a +1 ring mail (worn) B - a +1 cloak (worn) Jewellery r - an amulet of magic regeneration (around neck) u - an amulet of reflection D - a ring of positive energy (left hand) Scrolls d - a scroll of immolation {unknown} e - a scroll of noise {unknown} g - 2 scrolls of enchant weapon {unknown} l - 2 scrolls of identify o - a scroll of fear {unknown} p - 2 scrolls of enchant armour E - a scroll of fog {unknown} Potions b - a potion of magic f - 3 potions of lignification h - a potion of invisibility {unknown} n - a potion of curing {unknown} s - a potion of resistance {unknown} z - a potion of ambrosia {unknown} C - a potion of haste {unknown} Skills: + Level 3.9 Dodging + Level 4.3 Stealth + Level 3.7 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 58% 2d6 4% 2 c - Fulminant Prism Conj/Hex 8% 3d7 61% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 24% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 56% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 61% 4 Starburst Conj/Fire 8% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin barely misses you. You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is heavily wounded. You die... ##..#.####........)....# #..........#.#.#.......# #...#...#..#.....).....## #...###.#..#.#........... #...# #....#.##........## #...####......#........# #.............[[<......# ...####..#......####### ...####@.##.#...#### ......S..#..)......## ....................# #######.##..........# #.###.#...###.# #.# #.#...# .# #.# #.#)..# # #.###.##.## #.....##.# You could see a water moccasin. Vanquished Creatures A water moccasin (D:5) 2 scorpions A hound (D:4) A jelly (D:5) 2 orc priests (D:5) An iguana (D:5) 3 orc wizards Robin (D:3) 2 gnolls (D:5) 11 adders An ufetubus (D:5) 2 dart slugs (D:1) 11 orcs 3 ball pythons 9 endoplasms 3 giant cockroaches 16 goblins 10 hobgoblins 2 jackals (D:1) 5 kobolds 3 quokkas 3 bats 4 frilled lizards 6 rats 103 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldplebian the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 729 | D:1 | Reached XP level 2. HP: 4/20 MP: 0/7 1253 | D:1 | Learned a level 2 spell: Searing Ray 3198 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/8 3565 | D:2 | Reached skill level 4 in Conjurations 3971 | D:2 | Reached XP level 4. HP: 16/33 MP: 1/10 6415 | D:4 | Reached XP level 5. HP: 35/38 MP: 5/12 6934 | D:4 | Noticed Robin 7826 | D:3 | Killed Robin 8321 | D:4 | Reached XP level 6. HP: 45/45 MP: 3/13 8585 | D:5 | Entered Level 5 of the Dungeon 8807 | D:5 | Noticed a water moccasin 8821 | D:5 | Killed a water moccasin 9710 | D:5 | Learned a level 4 spell: Fulminant Prism 9783 | D:5 | Reached skill level 5 in Conjurations 10080 | D:5 | Reached XP level 7. HP: 50/50 MP: 4/15 10684 | D:4 | HP: 2/50 [poisoned by a water moccasin] 10685 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_rooms, serial_forest, infiniplex_forest_straight_1, infiniplex_forest_diagonal, infiniplex_forest_clump_medium, infiniplex_forest_end_3, infiniplex_forest_lined_room_2, infiniplex_forest_lined_4_way, infiniplex_forest_lined_room_2 D:2: layout_rooms, minmay_indecisive_spiral D:3: layout_rooms D:4: layout_loops_ring, uniq_robin D:5: minmay_recursive_quarters, layout_rooms, minmay_bent Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 4 | 4.3 Dodging | 2 3 | 3.9 Spellcasting | 2 3 | 3.7 Conjurations | 4 5 | 5.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 20 | | || 20 Whip | 6 | | || 6 Dagger | 14 | 10 | || 24 Short sword | | 42 | 4 || 46 Throw: Stone | 1 | | || 1 Dart | | 2 | 1 || 3 Cast: Magic Dart | 57 | 43 | 2 || 102 Searing Ray | 14 | 85 | 12 || 111 Use: Scroll | | 1 | 1 || 2 Armour: Robe | 3 | 46 | || 49 Leather armour | 3 | 8 | || 11 Ring mail | | | 10 || 10 Dodge: Dodged | 42 | 85 | 13 || 140 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10675 | 8399 | 2276 | 7249 | 0 | 5 | 2135.0 | Dungeon | 10675 | 8399 | 2276 | 7249 | 0 | 5 | 2135.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2944 daAuts D:3: 2368 daAuts D:2: 2092 daAuts D:5: 1759 daAuts D:4: 1510 daAuts