Seeded DCSS version 0.31-a0-152-g6aa68a64a1 (webtiles) character file. Game seed: 202305011 (custom seed) 543 oldplebian the Conjurer (level 6, -1/45 HPs) Began as a Demigod Conjurer on June 9, 2023. Killed from afar by an orc wizard (6 damage) ... with a puff of flame ... on level 5 of the Dungeon on June 10, 2023. The game lasted 00:47:01 (9845 turns). oldplebian the Conjurer (Demigod Conjurer) Turns: 9845, Time: 00:47:03 Health: -1/45 AC: 6 Str: 12 XL: 6 Next: 77% Magic: 12/14 EV: 12 Int: 24 God: Gold: 174 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . H - +0 long sword rCold . . . i - orb {guile} rNeg . . . v - +0 troll leather armour rPois . h - +0 helmet rElec . (no cloak) rCorr . B - +0 pair of gloves SInv . (no boots) Will ..... u - amulet of magic regeneration Stlth ++ (no ring) HPRegen 1.07/turn (no ring) MPRegen 0.54/turn %: no passive effects @: lethally poisoned (-1 -> -8) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 174 gold pieces. Inventory: Hand Weapons j - a +0 flail of draining G - a +1 dagger of venom H - a +0 long sword (weapon) Missiles c - 46 stones l - 2 boomerangs s - 6 poisoned darts (quivered) Armour h - a +0 helmet (worn) i - an orb of guile (worn) v - a +0 troll leather armour (worn) x - a +0 ring mail A - a +1 chain mail of positive energy B - a +0 pair of gloves (worn) Jewellery f - an amulet of reflection u - an amulet of magic regeneration (around neck) Wands y - a wand of mindburst (8) F - a wand of iceblast (14) Scrolls a - 2 scrolls of magic mapping {unknown} d - a scroll of blinking {unknown} g - 2 scrolls of enchant armour {unknown} m - a scroll of immolation {unknown} o - 4 scrolls of identify {unknown} r - 3 scrolls of teleportation {unknown} z - a scroll of torment {unknown} E - a scroll of vulnerability {unknown} Potions b - a potion of magic e - 2 potions of brilliance {unknown} k - a potion of cancellation {unknown} n - a potion of haste p - 3 potions of enlightenment {unknown} q - 2 potions of mutation {unknown} t - a potion of curing {unknown} C - a potion of ambrosia {unknown} D - a potion of resistance {unknown} Skills: + Level 3.7 Dodging + Level 4.0 Stealth + Level 3.5 Spellcasting + Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 13% 1 Dazzling Flash Conj/Hex 32% N/A 14% 3 Hailstorm Conj/Ice 16% 3d6 14% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 21% 2 Frozen Ramparts Ice 8% 1d2 36% 3 Ozocubu's Armour Ice 4% N/A 36% 3 Spider Form Tmut/Pois 4% N/A 36% 3 Fulminant Prism Conj/Hex 8% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 43% 4 Anguish Hex/Necr 2% N/A 78% 4 Ozocubu's Refrigeration Ice 2% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You're too confused to cast spells. The orc attacks as you move away! The orc barely misses you. You feel very sick. The scorpion stings you but does no damage. You see here a scroll labelled TOUK QITHRIM. You barely miss the orc. You feel very sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! The orc hits you but does no damage. The scorpion misses you. You're too confused to cast spells. The scorpion attacks as you move away! The scorpion stings you but does no damage. You feel very sick. The scorpion attacks as you move away! The scorpion stings you but does no damage. You feel very sick. You feel less confused. You feel very sick. The scorpion stings you but does no damage. You closely miss the orc. You feel very sick. The scorpion stings you but does no damage. The orc barely misses you. The scorpion barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You die... ....... ....... ## ....... .## .....>....##..# ..............# ...........#.. ............# ....<.....@.# #.......os.# #........o.# #...?..