Dungeon Crawl Stone Soup version 0.28-a0-895-g6e5f11bd55 (webtiles) character file. Game seed: 12283000065568821146 30 oldriver the Magician (level 3, -4/27 HPs) Began as a Djinni Conjurer on Nov 22, 2021. Slain by an ogre (16 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (1420 turns). oldriver the Magician (Djinni Conjurer) Turns: 1420, Time: 00:01:51 Health: -4/27 AC: 2 Str: 6 XL: 3 Next: 37% Gold: 41 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - an amulet of the acrobat Scrolls b - 2 scrolls of amnesia {unknown} c - a scroll of fog {unknown} e - a scroll of enchant weapon {unknown} g - a scroll of immolation {unknown} h - a scroll of identify {unknown} Potions d - a potion of attraction {unknown} Skills: * Level 1.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Animate Skeleton Necr 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. An ogre comes into view. It is wielding a +0 giant club. A jackal comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! Unknown command. Your magical contamination has completely faded away. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (8% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club! Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (8% risk of failure)! Continue anyway? Okay, then. Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (8% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The jackal is dazzled. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... .. #. #. #. #. ### #. #.# ##.###.# #..@Ohh# #..###.# #.. #.# #.. ##.# #.. #.h# #.. #.## ... #.# ##. #.# #....# You could see an ogre and 2 jackals. Vanquished Creatures A gnoll (D:1) 3 bats (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A jackal (D:2) 3 ball pythons (D:1) A frilled lizard (D:1) 5 goblins (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldriver the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 486 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 815 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 815 | D:1 | Learned a level 1 spell: Animate Skeleton 919 | D:1 | Reached skill level 1 in Fighting 1408 | D:2 | Noticed an ogre 1420 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, minmay_3d_cube D:2: layout_rooms, dk_vineyard_3, dk_noncrumbling_2, uniq_jessica, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Action || total -------------------------++------- Cast: Magic Dart || 36 Searing Ray || 1 Animate Skeleton || 1 Dazzling Flash || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1419 | 1368 | 51 | 289 | 978 | 2 | 709.5 | Dungeon | 1419 | 1368 | 51 | 289 | 978 | 2 | 709.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1396 daAuts D:2: 23 daAuts