Dungeon Crawl Stone Soup version 0.28-a0-909-g796cbd3a86 (webtiles) character file. Game seed: 4349593516360408008 25 oldriver the Magician (level 3, -7/26 HPs) Began as a Djinni Conjurer on Nov 24, 2021. Mangled by an ogre (27 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (1555 turns). oldriver the Magician (Djinni Conjurer) Turns: 1555, Time: 00:01:19 Health: -7/26 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 40 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of noise {unknown} f - a scroll of holy word {unknown} g - a scroll of torment {unknown} h - a scroll of identify {unknown} k - a scroll of fog {unknown} Potions b - a potion of flight {unknown} c - 2 potions of heal wounds {unknown} i - a potion of brilliance {unknown} j - a potion of ambrosia {unknown} Skills: * Level 0.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Animate Skeleton Necr 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 89% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre misses you. The searing ray hits the ogre. The ogre is heavily wounded. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##.####....### #.......### #.###.....# #.# #.....# #.# #.....# #.# ###.### #.#####.# #.#...#O# #.#.#.#@# #.#.#.#.# #.#.#.#.###### #†#..........# #.###.#.####.# #.....#.#....# #######.#.#### ..#.# ###.# You could see an ogre. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 5 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldriver the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 308 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 752 | D:1 | Found a faded altar of an unknown god. 899 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 899 | D:1 | Learned a level 1 spell: Animate Skeleton 1528 | D:2 | Noticed an ogre 1555 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_ring, nicolae_ecumenical_snake_handling D:2: minmay_recursive_quarters, layout_basic, basic_altar, minmay_misc_feat_ornament Action || total -------------------------++------- Cast: Magic Dart || 44 Searing Ray || 2 Armor: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1554 | 1450 | 104 | 8 | 1328 | 2 | 777.0 | Dungeon | 1554 | 1450 | 104 | 8 | 1328 | 2 | 777.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1454 daAuts D:2: 100 daAuts