Dungeon Crawl Stone Soup version 0.28-a0-957-g42eb19b844 (webtiles) character file. Game seed: 337450733039869885 482 oldriver the Magician (level 6, -2/24 HPs) Began as a Felid Conjurer on Dec 1, 2021. Was an Initiate of Vehumet. Killed from afar by an electric eel (7 damage) ... with a bolt of electricity ... on level 6 of the Dungeon. The game lasted 00:13:10 (7201 turns). oldriver the Magician (Felid Conjurer) Turns: 7201, Time: 00:13:40 Health: -2/24 AC: 2 Str: 3 XL: 6 Next: 87% Magic: 11/17 EV: 17 Int: 22 God: Vehumet [......] Gold: 202 SH: 0 Dex: 14 Spells: 16/19 levels left Lives: 0 Deaths: 2 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.15/turn (no ring) @: very slow A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 241 gold pieces. You spent 39 gold pieces at shops. Inventory: Jewellery e - a ring of flight Scrolls i - a scroll of silence o - a scroll of vulnerability Potions c - 3 potions of brilliance {unknown} d - a potion of cancellation {unknown} g - a potion of berserk rage {unknown} j - 2 potions of lignification {unknown} n - 2 potions of curing p - a potion of attraction {unknown} s - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 2.9 Dodging + Level 3.9 Stealth * Level 7.4 Spellcasting + Level 6.1 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Animate Skeleton Necr 16% N/A 8% 1 Pain Necr 32% 1d5 8% 1 Fulminant Prism Conj/Hex 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 22% 4 Vampiric Draining Necr 8% 2d6 24% 3 Fireball Conj/Fire 10% 3d6 54% 5 Starburst Conj/Fire 10% 6d5 98% 6 Ignition Fire 4% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 ! Annotations: D:4 1 runed translucent door, pigah's ghost, novice OpWn D:6 Menkaure Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 68% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 68% to hit) The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. (Press . to maintain the ray.) Found 11 gold pieces. Found 7 poisoned darts and a trident. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. An electric eel comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A steam dragon comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You die... .♣≈♣≈≈ P≈≈≈≈≈≈ . ≈≈ ≈≈♣≈ ≈≈≈≈≈ ≈♣≈≈≈≈≈P≈≈≈≈≈≈ ≈≈≈♣≈≈≈≈≈≈≈ ≈ ♣PP≈≈♣≈≈≈≈≈≈ ♣♣≈P≈≈≈♣≈≈≈≈ ♣≈≈≈P≈≈≈≈≈≈≈ ♣♣@≈≈≈S≈≈D #≈♣♣≈≈≈♣≈≈ #.# ≈♣♣ #.# .. #.# ## #.####### #........ #........ #........ You could see a steam dragon (wandering) and an electric eel. Vanquished Creatures A water moccasin (D:6) A necrophage (D:4) An ice beast (D:5) An ogre (D:5) A centaur (D:5) A phantom (D:4) A scorpion (D:6) A water moccasin skeleton (D:5) A jelly (D:5) A centaur zombie (D:5) An orc priest (D:5) A hound (D:5) 2 gnoll shamans (D:4) An iguana (D:6) 13 gnolls A howler monkey zombie (D:3) 6 adders 3 worms 6 dart slugs 7 orcs 5 bats 5 endoplasms 5 giant cockroaches 4 goblins 8 hobgoblins 2 jackals (D:2) 3 quokkas 7 ball pythons 2 frilled lizards (D:3) 6 kobolds 7 rats 105 creatures vanquished. Vanquished Creatures (collateral kills) An orc wizard (D:6) 1 creature vanquished. Vanquished Creatures (others) 6 plants 6 creatures vanquished. Grand Total: 112 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldriver the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 356 | D:1 | Reached XP level 2. HP: 11/11 MP: 3/6 1109 | D:1 | Reached XP level 3. HP: 14/14 MP: 5/7 1642 | D:2 | Learned a level 2 spell: Searing Ray 2367 | D:2 | Reached XP level 4. HP: 18/18 MP: 1/9 2946 | D:3 | Reached skill level 3 in Spellcasting 3753 | D:3 | Noticed a scorpion 3753 | D:3 | Noticed an ice beast 3837 | D:3 | Reached XP level 5. HP: 21/21 MP: 4/11 3904 | D:4 | Noticed pigah's ghost (novice OpWn) 3907 | D:4 | Found a runed translucent door. 4164 | D:4 | Reached skill level 4 in Spellcasting 4262 | D:4 | Noticed a necrophage 4519 | D:4 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 4519 | D:4 | Reached XP level 6. HP: 24/24 MP: 1/14 4669 | D:4 | Reached skill level 5 in Spellcasting 4669 | D:4 | Reached skill level 5 in Conjurations 5329 | D:5 | Entered Level 5 of the Dungeon 5329 | D:5 | Noticed an ice beast 5336 | D:5 | Killed an ice beast 5337 | D:5 | Reached XP level 7. HP: 27/27 MP: 7/16 5508 | D:5 | Reached skill level 6 in Spellcasting 5636 | D:5 | Found Sugge's Distillery. 5645 | D:5 | Bought a potion of curing for 39 gold pieces 5868 | D:5 | Found a staircase to the Ecumenical Temple. 5899 | Temple | Entered the Ecumenical Temple 6199 | Temple | Became a worshipper of Vehumet 6632 | D:5 | Splashed by a jelly's acid 6633 | D:5 | Reached XP level 6. HP: -2/24 MP: 9/16 6779 | D:5 | Reached XP level 7. HP: 27/27 MP: 11/18 6949 | D:5 | Reached skill level 7 in Spellcasting 7098 | D:6 | Noticed a two-headed ogre 7104 | D:6 | Noticed Menkaure 7131 | D:6 | Demolished by a two-headed ogre 7132 | D:6 | Reached XP level 6. HP: -15/24 MP: 7/17 7167 | D:6 | Killed a water moccasin 7201 | D:6 | Noticed a steam dragon 7201 | D:6 | Killed from afar by an electric eel Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic D:2: layout_loops_corners D:3: layout_rooms, serial_corexii_hall, corexii_hall_statues_deadend, chequers_hall_statues_y, lightli_corner_chamber D:4: layout_rooms, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_lined_2, infiniplex_forest_straight_2, infiniplex_forest_straight_5, infiniplex_forest_end_1, infiniplex_forest_clump_medium, infiniplex_forest_straight_1, hellmonk_ghost_happy_afterlife D:5: layout_basic, minmay_temple_entry_butterflies, serial_shops, shop D:6: layout_rooms, lightli_ossuary_entry_decrepit_ruins, serial_bayou_lake_a, uniq_menkaure, uniq_blork_the_orc Temple: mainiacjoe_temple_circle_huts Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 4 6 | 6.1 Stealth | 3 | 3.9 Spellcasting | 3 4 5 7 | 7.4 Fighting | | 0.1 Dodging | | 2.9 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | | 1 | 1 || 2 Cast: Magic Dart | 92 | 114 | 30 || 236 Searing Ray | 2 | 31 | 10 || 43 Use: Scroll | | | 10 || 10 Armor: Skin | | 1 | || 1 Dodge: Dodged | 6 | 14 | 9 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6411 | 6122 | 289 | 1651 | 3630 | 7 | 915.9 | Dungeon | 6155 | 5888 | 267 | 1651 | 3415 | 6 | 1025.8 | Temple | 255 | 233 | 22 | 0 | 215 | 1 | 255.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1476 daAuts D:4: 1273 daAuts D:1: 1257 daAuts D:5: 1208 daAuts D:3: 833 daAuts Temple: 255 daAuts D:6: 106 daAuts