Dungeon Crawl Stone Soup version 0.30-a0-331-g8ab09dc110 (webtiles) character file. Game seed: 4193531347139969019 393 oldriver the Magician (level 7, -10/51 HPs) Began as a Djinni Hedge Wizard on Oct 29, 2022. Mangled by an ogre ... wielding a +0 giant club (30 damage) ... on level 5 of the Dungeon. The game lasted 00:05:10 (3525 turns). oldriver the Magician (Djinni Hedge Wizard) Turns: 3525, Time: 00:05:11 Health: -10/51 AC: 2 Str: 9 XL: 7 Next: 8% Gold: 284 EV: 12 Int: 18 God: SH: 4 Dex: 12 rFire + . . SeeInvis . u - +2 whip of the Stork {pain, rPois Will++ rCorr Stlth+} rCold . . . Faith . a - +1 buckler {rN+} rNeg + . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... (boots unavailable) Stlth +++....... m - amulet of regeneration HPRegen 1.08/turn g - ring of ice MPRegen 0.00/turn (no ring) @: weak-willed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 284 gold pieces. Inventory: Hand Weapons u - the +2 whip of the Stork (weapon) {pain, rPois Will++ rCorr Stlth+} (You found it on level 6 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. Missiles w - 2 throwing nets Armour a - a +1 buckler of positive energy (worn) b - a +0 robe (worn) c - a +0 hat (worn) Jewellery g - a ring of ice (left hand) m - an amulet of regeneration (around neck) Wands h - a wand of charming (6) Scrolls e - 2 scrolls of vulnerability i - 2 scrolls of magic mapping {unknown} j - a scroll of acquirement {unknown} l - a scroll of teleportation {unknown} q - a scroll of enchant weapon {unknown} r - 2 scrolls of identify {unknown} t - 3 scrolls of amnesia {unknown} v - a scroll of enchant armour {unknown} x - a scroll of poison {unknown} Potions d - a potion of heal wounds {unknown} f - 2 potions of flight {unknown} k - 2 potions of degeneration {unknown} n - 3 potions of lignification {unknown} o - a potion of berserk rage {unknown} p - 4 potions of curing {unknown} s - a potion of invisibility {unknown} z - a potion of magic {unknown} Skills: * Level 3.9 Fighting + Level 3.8 Dodging - Level 1.5 Stealth + Level 1.2 Shields * Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Call Imp Summ 18% N/A 5% 2 c - Blink Tloc 36% N/A 5% 2 d - Slow Hex 72% N/A 3% 1 e - Cigotuvi's Dreadful Necr/Pois/Air 36% N/A 5% 2 f - Mephitic Cloud Conj/Pois/Air 18% N/A 11% 3 g - Kiss of Death Conj/Necr 72% 2d10 3% 1 h - Scorch Fire 36% 2d7 5% 2 i - Teleport Other Tloc 18% N/A 11% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Yredelemnul Portals: Abyss: D:4 Annotations: D:3 3 runed translucent doors, porpoise's ghost, amateur DsGl D:4 2 transporters, Darkkill's ghost, amateur HuBe D:5 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Edmund shouts! An ogre comes into view. It is wielding a +0 giant club. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Flames lash Edmund. Edmund is lightly wounded. Edmund's fire resistance burns away. Flames lash the ogre. The ogre is moderately wounded. The ogre's fire resistance burns away. Your crimson imp hits Edmund but does no damage. Flames lash the ogre. The ogre is burned terribly! The ogre is severely wounded. Edmund barely misses you. Your crimson imp closely misses Edmund. Flames lash Edmund but do no damage. Edmund is no longer more vulnerable to fire. The ogre closely misses you. You block Edmund's attack. Your crimson imp blinks! Flames lash the ogre. The ogre is burned terribly! The ogre is almost dead. Edmund hits you with a +2 flail of venom. The ogre barely misses you. Flames lash Edmund. Edmund is lightly wounded. Edmund's fire resistance burns away. Edmund hits you with a +2 flail of venom! Your crimson imp blinks! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. As you read the scroll labelled XEIPHEEMEL, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #..........##.# #. ##..#.##.#.[.... #. ##............... #.##..<...##.##.###. #.#.......##>##.# #. #...............# #. #............#### #. ##.†.......### #. ##@@(....## #. #......O.....## #.$.........!# .....5####.#.# #..##$ #.#.# #. #. #.#.# # # #. You could see Edmund (weak-willed, combustible, ally target), an ogre (weak-willed, combustible) and a friendly crimson imp (summoned, weak-willed). Vanquished Creatures A water moccasin (D:5) A bullfrog (D:4) An iguana (D:4) Ijyb (D:3) 4 adders 2 ufetubi 4 dart slugs 4 orcs (D:4) An endoplasm (D:3) 5 giant cockroaches A hobgoblin (D:3) 4 jackals 3 quokkas 7 ball pythons 7 bats 8 frilled lizards 6 goblins 4 kobolds 4 rats 68 creatures vanquished. Vanquished Creatures (collateral kills) A jelly (D:5) An iguana (D:6) A jackal (D:4) A quokka (D:4) 4 creatures vanquished. Vanquished Creatures (others) 4 fungi (D:3) 4 creatures vanquished. Grand Total: 76 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldriver the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | oldriver set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Cigotuvi's Dreadful Rot, | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 216 | D:1 | Reached skill level 1 in Fighting 683 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 683 | D:1 | Learned a level 1 spell: Kiss of Death 1444 | D:2 | Found a faded altar of an unknown god. 1584 | D:2 | Found a basalt altar of Yredelemnul. 1961 | D:3 | You are sucked into a shaft and drop 3 floors! 2025 | D:6 | Reached skill level 3 in Spellcasting 2025 | D:6 | Reached XP level 4. HP: 11/33 MP: 0/0 2087 | D:6 | Noticed a bullfrog 2129 | D:6 | Identified the +2 whip of the Stork {pain, rPois Will++ | rCorr Stlth+} 2158 | D:6 | Noticed a scorpion 2170 | D:6 | Noticed a scorpion 2170 | D:6 | Noticed a water moccasin 2178 | D:5 | Entered Level 5 of the Dungeon 2211 | D:5 | Reached XP level 5. HP: 37/39 MP: 0/0 2211 | D:5 | Learned a level 2 spell: Scorch 2215 | D:5 | Noticed a water moccasin 2224 | D:5 | Killed a water moccasin 2225 | D:5 | Reached XP level 6. HP: 36/46 MP: 0/0 2405 | D:5 | Noticed Edmund 2609 | D:4 | Found a one-way gate to the infinite horrors of the Abyss. 2609 | D:4 | Noticed Darkkill's ghost (amateur HuBe) 2616 | D:4 | Found a transporter. 2726 | D:4 | Found a transporter. 2771 | D:4 | Reached skill level 1 in Shields 2995 | D:3 | Found a runed translucent gate. 2995 | D:3 | Found a runed translucent gate. 2995 | D:3 | Found a runed translucent gate. 2997 | D:3 | Noticed porpoise's ghost (amateur DsGl) 3203 | D:3 | Reached XP level 7. HP: 49/51 MP: 0/0 3203 | D:3 | Learned a level 3 spell: Teleport Other 3304 | D:3 | Noticed Ijyb 3321 | D:3 | Killed Ijyb 3322 | D:3 | Reached skill level 4 in Spellcasting 3525 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring, minmay_misc_feat_encased, minmay_misc_feat_iff D:2: layout_basic, basic_altar, ebering_ecumenical_altar_box D:3: layout_loops_cross, gammafunk_ghost_nasty_kobolds, uniq_ijyb D:4: layout_cave_pools, gammafunk_ghost_abyssal_escape D:5: layout_loops_ring, uniq_edmund, uniq_grinder D:6: layout_gridville, lightli_temple_of_fire, minmay_circle_x Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.9 Spellcasting | 3 4 | 4.0 Dodging | 3 | 3.8 Shields | 1 | 1.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 5 | 2 | || 7 Whip | | 1 | || 1 Cast: Magic Dart | 88 | 16 | || 104 Call Imp | 2 | 9 | 2 || 13 Scorch | | 39 | 18 || 57 Use: Scroll | | | 1 || 1 Armor: Robe | 7 | 4 | || 11 Dodge: Dodged | 29 | 25 | 3 || 57 Block: Buckler | | 5 | 1 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3525 | 3391 | 134 | 325 | 2454 | 6 | 587.5 | Dungeon | 3525 | 3391 | 134 | 325 | 2454 | 6 | 587.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1250 daAuts D:3: 728 daAuts D:2: 621 daAuts D:4: 466 daAuts D:5: 243 daAuts D:6: 216 daAuts