Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 8419986255572800804 1 oldriver the Apothecary (level 1, 0/15 HPs) Began as a Djinni Conjurer on Jan 28, 2024. Slain by a quokka (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (51 turns). oldriver the Apothecary (Djinni Conjurer) Turns: 51, Time: 00:00:35 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 22% Gold: 10 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 m - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 p - Fulminant Prism Conj/Alch 8% 3d7 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll. The gnoll is heavily wounded. The frilled lizard hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. You aren't carrying any potions. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. You aren't carrying any scrolls. You aren't carrying any potions. You barely miss the gnoll. The gnoll is almost dead. The quokka bites you. You die... ...................# .......⌠........⌠..# ...................# ######...######...## ##>## ##'## ### ###..# ####...## ###....### #@..#### #.rg### ##l## #. #. .. #. .. You could see a gnoll, a quokka and a frilled lizard. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldriver the Djinni Conjurer began the quest for the Orb. 0 | D:1 | oldriver set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 51 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_rooms, serial_shops, nicolae_shop_trees Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 7 Armour: Robe || 2 Dodge: Dodged || 1