Dungeon Sprint DCSS version 0.26-a0-663-g36e8fdb655 (webtiles) character file. Game seed: 15915248797939637691 0 olmar the Skirmisher (level 1, -7/18 HPs) Began as a Merfolk Fighter on Oct 10, 2020. Mangled by a neqoxec (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (16 turns). olmar the Skirmisher (Merfolk Fighter) Turns: 16, Time: 00:00:06 Health: -7/18 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 6 Int: 3 (5) God: Gold: 0 SH: 9 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: berserk cooldown, slowed, very slow A: change form in water, swift swim, stealthy swim, dopey 1, subdued magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 3.2 Fighting + Level 3.0 Polearms + Level 2.1 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) You are dopey. (Int -2) Your spells are a little easier to cast, but a little less powerful. Message History Strange energies course through your body. Your connection to magic feels subdued. The shadow imp hits you but does no damage. The crimson imp hits you. Unknown command. You puncture the neqoxec! The neqoxec is moderately wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. The crimson imp spits at you. The neqoxec hits you! * * * LOW HITPOINT WARNING * * * You block the crimson imp's attack. You barely miss the neqoxec. The neqoxec is moderately wounded. You block the neqoxec's attack. The crimson imp barely misses you. The neqoxec hits you! Ouch! That really hurt! You die... #+# ###5## #3@5.+ #.##5## #. #+# # You could see a neqoxec, 2 crimson imps and a shadow imp (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | olmar the Merfolk Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a neqoxec 8 | D | Noticed a crimson imp 10 | D | Noticed a crimson imp 13 | D | Gained mutation: You are dopey. (Int -2) [a neqoxec] 14 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [a neqoxec] 16 | D | Mangled by a neqoxec Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Trident || 14 Use: Potion || 1 Armor: Scale mail || 2 Dodge: Dodged || 4 Block: Kite shield || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts