Dungeon Crawl Stone Soup version 0.33-a0-502-g2f7cafc865 (webtiles) character file. Game seed: 13866743875358294690 1 olmar the Tinkerer (level 1, 13/13 HPs) Began as a Mummy Forgewright on Nov 28, 2024. Safely got out of the dungeon. The game lasted 00:00:20 (193 turns). olmar the Tinkerer (Mummy Forgewright) Turns: 193, Time: 00:00:21 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 16% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire x . . a - +0 hammer rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.6 Spellcasting + Level 3.3 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 22% 2d3 9% 2 Launch Clockwork Bee Frge 11% N/A 17% 3 Forge Blazeheart Golem Fire/Frge 6% N/A 73% 4 Forge Lightning Spire Air/Frge 6% 3d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Nothing appears to happen. Unknown command. Casting: Kinetic Grapnel (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) The kinetic grapnel hits the bat but does no damage. The bat barely misses you. The bat closely misses you. The bat hits you but does no damage. Unknown command. Casting: Kinetic Grapnel (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) The kinetic grapnel misses the bat. The bat barely misses you. Unknown command. Casting: Kinetic Grapnel (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) You miscast Kinetic Grapnel. Nothing appears to happen. The bat hits you but does no damage. The bat barely misses you. Unknown command. You thump the bat! You kill the bat! Unknown command. You start resting. Your magical contamination has completely faded away. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! #.#### . ..#######.~ ... #############.#.....##~ ..# #...........#.#..##.#.. .... #.####.####.#.#.###.#P~ ...# #.......#.#..)# #...~ ##..# #.#####.#.#.### #.PP♣ #.#...#.#.#.# ##PP♣ #.#...#.#.#.# #P~≈ #.#.@...#.'.# #PP~ #.#...#.#.#.# .~♣~ #.#...#.#.#.# ##P~~ #.#####.#(#.# #.~P #.......#.#.# #.####.####.#.. #...........#.# #############.# There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | olmar the Mummy Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 193 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring, shapermc_ecumenical_altar_venn, hex_large, serial_bayou_lagoon_a Action || total ---------------------------++------- Melee: Mace || 1 Cast: Kinetic Grapnel || 2 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 195 | 121 | 74 | 8 | 103 | 1 | 195.0 | Dungeon | 195 | 121 | 74 | 8 | 103 | 1 | 195.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 195 daAuts