Dungeon Crawl Stone Soup version 0.32-a0-131-g9dbbe29261 (webtiles) character file. Game seed: 9481234443655705119 56 olourkin the Conjurer (level 3, -2/19 HPs) Began as a Tengu Conjurer on Feb 9, 2024. Slain by a scorpion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:12:29 (1969 turns). olourkin the Conjurer (Tengu Conjurer) Turns: 1969, Time: 00:12:31 Health: -2/19 AC: 2 Str: 7 XL: 3 Next: 95% Magic: 0/7 EV: 12 Int: 26 God: Gold: 69 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: lethally poisoned (-2 -> -9) A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Missiles g - 12 stones Armour a - a +0 robe (worn) Jewellery d - a +6 ring of intelligence (left hand) Scrolls c - a scroll of amnesia {unknown} e - 3 scrolls of identify {unknown} f - a scroll of summoning {unknown} Potions b - a potion of magic h - a potion of mutation {unknown} i - a potion of haste {unknown} Skills: + Level 2.9 Dodging + Level 2.7 Stealth - Level 2.0 Spellcasting * Level 6.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 x - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. The scorpion stings you! The scorpion stings you but does no damage. You closely miss the scorpion. You claw the scorpion, but do no damage. You peck the scorpion, but do no damage. The scorpion is almost dead. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is almost dead. The scorpion barely misses you. You closely miss the scorpion. The scorpion is almost dead. The scorpion barely misses you. You closely miss the scorpion. The scorpion is almost dead. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion completely misses you. The scorpion stings you. You die... #.######.# #.s.##.#.#........ #.# #.# #.............<... ..# #.# ##..##.####.#.#... ### #.# #...#.## #.#.#### #.# # #....###.#.# #. ####.########...#........# #. #.............###..#.##### #. #.##.############..#.# ## #.##........@s.....#.# # #.################.#.# ###### #.####### #.#.# #..... #.......# #.#.###.#### #######.# #.#.#....... ####### #.# #.#.#.#.#### ..^...# #.# #.......# #####.# #.## ###.#.### #.# #..# #.#.# You could see a scorpion. Vanquished Creatures 2 adders A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches (D:1) 6 goblins 2 quokkas (D:1) 4 ball pythons 3 bats (D:1) A frilled lizard (D:1) 5 kobolds 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | olourkin the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 196 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 860 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/7 892 | D:2 | Noticed a scorpion 902 | D:2 | Reached skill level 6 in Conjurations 1738 | D:2 | Learned a level 2 spell: Searing Ray 1969 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms, minmay_tetromino_s2 D:2: layout_loops_ring D:3: layout_rooms, serial_shops, nicolae_shop_temple_entry_statues_fountains, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.3 Dodging | | 2.9 Stealth | | 2.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 5 Kick || 1 Peck || 1 Punch || 1 Cast: Magic Dart || 63 Searing Ray || 4 Armour: Robe || 6 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1971 | 1823 | 148 | 621 | 624 | 3 | 657.0 | Dungeon | 1971 | 1823 | 148 | 621 | 624 | 3 | 657.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1100 daAuts D:1: 853 daAuts D:3: 17 daAuts