Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (console) character file. Game seed: 4172345870776822831 46 om the Caller (level 3, -3/24 HPs) Began as a Merfolk Summoner on May 10, 2023. Succumbed to a goblin's poison ... on level 2 of the Dungeon. The game lasted 00:03:12 (1312 turns). om the Caller (Merfolk Summoner) Turns: 1312, Time: 00:03:13 Health: -3/24 AC: 2 Str: 10 XL: 3 Next: 66% Magic: 2/6 EV: 13 Int: 14 God: Gold: 18 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-3 -> -18), attractive A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery j - a ring of ice Scrolls e - 2 scrolls of magic mapping {unknown} f - a scroll of identify {unknown} i - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of attraction d - a potion of invisibility {unknown} g - a potion of berserk rage {unknown} Skills: + Level 3.5 Dodging + Level 3.0 Stealth + Level 2.4 Spellcasting + Level 4.3 Summonings You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 3% 1 b - Call Imp Summ 26% N/A 6% 2 c - Call Canine Familiar Summ 13% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your cerulean imp hits the jackal with a -3 spear. You swap places. The jackal misses your bat. Your cerulean imp closely misses the jackal. Your cerulean imp hits the jackal but does no damage. The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! The jackal misses your cerulean imp. Your cerulean imp barely misses the jackal. The jackal closely misses you. Your cerulean imp hits the jackal but does no damage. You hit the jackal. You kill the jackal! Your cerulean imp hits the dart slug with a -3 spear. You hit the jackal. The jackal is lightly wounded. The jackal bites you. Your cerulean imp hits the dart slug but does no damage. The jackal attacks as you move away! The jackal bites you. The dart slug closely misses your cerulean imp. Your cerulean imp hits the dart slug with a -3 spear. The dart slug dies! The jackal closely misses you. The goblin hits you with a +1 dagger of venom. You are poisoned. Your Stealth skill increases to level 3! Unknown command. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel very sick. The jackal misses you. The goblin hits you with a +1 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. * * * LOW HITPOINT WARNING * * * You feel very sick. The jackal barely misses you. It was a potion of attraction. You feel attractive to monsters. You die... .. ##. # #. ... . #. #.# .# #. #.##.# #.###.#..# #.......# #.b##†# ##################.r5.# ......##.....>..@hg##.# ......##.############?# ....<†##.# #[# .........# ### ......#### ......# ......# ......# ......# You could see a jackal (ally target), a goblin, a friendly cerulean imp (summoned) and a friendly quokka (summoned). Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 jackals (D:2) A kobold (D:1) 3 quokkas (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 3 dart slugs A ball python (D:1) An endoplasm (D:1) 3 goblins (D:1) A jackal (D:2) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 13 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | om the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 409 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 753 | D:1 | Reached XP level 3. HP: 22/24 MP: 6/6 1257 | D:2 | Learned a level 2 spell: Call Imp 1261 | D:2 | Learned a level 3 spell: Call Canine Familiar 1311 | D:2 | HP: 1/24 [poisoned by a goblin] 1312 | D:2 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, minmay_tetromino_o4 D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.5 Stealth | 3 | 3.0 Spellcasting | | 2.4 Summonings | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 12 Dagger || 49 Cast: Summon Small Mamm || 32 Call Imp || 1 Use: Potion || 1 Stab: Sleeping || 3 Distracted || 1 Armour: Robe || 22 Dodge: Dodged || 50