Dungeon Crawl Stone Soup version 0.32.1 (console) character file. Game seed: 17126696241432185910 30 om the Magician (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on Sept 27, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (920 turns). om the Magician (Djinni Hedge Wizard) Turns: 920, Time: 00:01:47 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 37% Gold: 38 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of blinking {unknown} e - a scroll of vulnerability {unknown} g - a scroll of amnesia {unknown} Potions f - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Blink Tloc 36% N/A 4% 2 c - Call Imp Summ 36% N/A 4% 2 d - Grave Claw Necr 36% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 18% N/A 8% 3 f - Slow Hex 72% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The rat misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.##..........# ##.# ...#..........############## ### #.#####...###..............# #.#####.......############.## #.#..................>......# #.#.####.##....###########..# .......#.##..#.# #..# # ..#.##...##..#.# #..# # ###+###'###..#.### #..# # .#...#...#......†# ####..##### .#~.~#.§≈##..#.#@# #.......... .#~.~#§≈≈##.:#.#h# #.#...##### .#~.~#§§§##..#.#.# #.#..## # .#≈.≈#§§.##..#.#.######.#÷.# # .#≈.~#≈..##..#..........#..# # .#...#...#...######.#####..###### .........##.## #.#####[.#..... .........##.#######..÷........... .........#........#######...##### .........##.#####.......)...# ...<.....#........#######.#.# You could see a jackal. Vanquished Creatures 2 adders (D:1) A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 5 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | om the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | om set off with the following spells memorised: Magic Dart, | Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 260 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 661 | D:1 | Found a faded altar of an unknown god. 833 | D:1 | Reached XP level 3. HP: 7/25 MP: 0/0 833 | D:1 | Learned a level 1 spell: Slow 920 | D:1 | HP: 1/25 [jackal (1)] 920 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring, shapermc_ecumenical_altar_petra D:2: layout_rooms, minmay_misc_feat_iff Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 32 Stab: Distracted || 1 Armour: Robe || 24 Dodge: Dodged || 26