Dungeon Crawl Stone Soup version 0.29-a0-219-g0a02b1cf4f (webtiles) character file. Game seed: 2307786868635674571 447266 omnomnOMINOUS the Acrobat (level 24, -3/164 (181) HPs) Began as an Octopode Wanderer on Oct 28, 2021. Was the Champion of Ru. Killed from afar by a fire giant (46 damage) ... with a fireball ... on level 5 of the Vaults on Feb 25, 2022. The game lasted 06:47:55 (93046 turns). omnomnOMINOUS the Acrobat (Octopode Wanderer) Turns: 93046, Time: 06:47:55 HP: -3/164 (181) AC: 9 Str: 12 XL: 24 Next: 22% MP: 11/35 EV: 28 Int: 26 God: Ru [******] Gold: 883 SH: 5 Dex: 19 Spells: 4/39 levels left rFire . . . SeeInvis + a - +10 rapier "Wyckotun" {flame, rF+ rC- rN++} rCold . . . Faith . H - +0 hat of the Solstice {rElec Will++ rCorr Dex-2} rNeg + + . Spirit . N - amulet of Raexouna {Reflect rC+ SH+5 Stlth+} rPois + Reflect + W - ring "Konoucs" {Wiz Int+6 SInv} rElec + Harm . E - ring of Bylept {Contam +Blink Fly rElec rPois} rCorr + Rampage . O - +6 ring of dexterity Will +++.. x - ring "Ygiluet" {Ice Drain rElec Slay+6 SInv} Stlth ++++++.... t - +4 ring of protection HPRegen 0.37/turn T - ring of protection from fire MPRegen 0.24/turn K - +4 ring of protection @: exhausted, on blink cooldown, flying, hasted, studying Short Blades, drained, very quick A: almost no armour, amphibious, 7 rings, camouflage 1, gelatinous body 1, missing a hand, inability to use devices, temperature sensitive, (nimble swimmer 1), tentacles }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Draw Out Power, Power Leap, Apocalypse You were on level 5 of the Vaults. You worshipped Ru. Ru was exalted by your worship. You visited 9 branches of the dungeon, and saw 40 of its levels. You visited 1 bazaar. You also visited: Gauntlet, Ice Cave and Volcano. You collected 5884 gold pieces. You spent 5001 gold pieces at shops. Inventory: Hand Weapons a - the +10 rapier "Wyckotun" (weapon) {flame, rF+ rC- rN++} (You found it on level 10 of the Dungeon) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. c - the +10 spear "Nyxzon" {freeze, rF+++ rCorr SInv Stlth-} (You found it in an ice cave) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It renders you almost immune to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. e - the +9 dagger of War {drain, rElec rF+} (You bought it in a shop on level 1 of the Snake Pit) A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rElec: It insulates you from electricity. I - the +8 demon blade "Leech" {vamp, Harm Drain rN+} (You found it on level 3 of the Snake Pit) It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. Missiles d - 2 curare-tipped darts s - 11 throwing nets Armour H - the +0 hat of the Solstice (worn) {rElec Will++ rCorr Dex-2} (You acquired it on level 2 of the Vaults) Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. Magical Staves b - a staff of air V - a staff of earth Jewellery f - the amulet "Joytanim" {Acrobat Int+3 Dex+6} (You took it off a deep elf zephyrmancer on level 1 of the Elven Halls) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). l - a ring of positive energy t - a +4 ring of protection (on tentacle) u - a ring of protection from cold x - the ring "Ygiluet" (on tentacle) {Ice Drain rElec Slay+6 SInv} (You found it in an ice cave) [ring of ice] It enhances your ice magic. Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. E - the ring of Bylept (right tentacle) {Contam +Blink Fly rElec rPois} (You found it in an ice cave) [ring of flight] rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. F - a ring of willpower K - a +4 ring of protection (on tentacle) N - the amulet of Raexouna (around mantle) {Reflect rC+ SH+5 Stlth+} (You took it off a merfolk siren on level 4 of the Shoals) [amulet of reflection] It reflects blocked missile attacks. rC: It protects you from cold. SH: It affects your SH (+5). Stlth: It makes you more stealthy. O - a +6 ring of dexterity (on tentacle) P - a ring of fire T - a ring of protection from fire (on tentacle) W - the ring "Konoucs" (left tentacle) {Wiz Int+6 SInv} (You acquired it on level 2 of the Elven Halls) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+6). SInv: It lets you see invisible. Scrolls h - 3 scrolls of vulnerability i - 4 scrolls of fear k - 8 scrolls of immolation n - 7 scrolls of enchant weapon o - 8 scrolls of enchant armour p - 8 scrolls of amnesia y - 4 scrolls of fog A - a scroll of silence D - 9 scrolls of teleportation G - 6 scrolls of blinking M - 4 scrolls of torment S - 2 scrolls of holy word U - 10 scrolls of magic mapping Z - 3 scrolls of brand weapon Potions j - 16 potions of curing m - 9 potions of heal wounds q - a potion of resistance r - 8 potions of might v - 6 potions of haste w - 8 potions of brilliance z - 8 potions of lignification B - 3 potions of berserk rage C - 2 potions of ambrosia J - 10 potions of mutation L - 3 potions of cancellation Q - 6 potions of magic R - 5 potions of attraction X - 2 potions of invisibility Skills: + Level 19.5 Fighting - Level 14.0 Short Blades - Level 2.0 Polearms - Level 1.0 Crossbows + Level 21.5 Dodging - Level 8.0 Stealth - Level 8.0 Spellcasting + Level 14.9 Conjurations - Level 2.0 Translocations + Level 14.9 Ice Magic + Level 19.4 Air Magic - Level 1.2 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Blink Tloc 40% N/A 1% 2 c - Mephitic Cloud Conj/Pois/Air 64% N/A 1% 3 d - Swiftness Air 84% N/A 0% 3 e - Airstrike Air 42% N/A 0% 4 f - Summon Lightning Spi Summ/Air 57% N/A 1% 4 g - Summon Ice Beast Ice/Summ 65% N/A 1% 4 h - Freezing Cloud Conj/Ice/Air 48% 6-21 1% 5 i - Maxwell's Capacitive Air 42% ∞ 5% 8 j - Apportation Tloc 40% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 0% 1 Searing Ray Conj 100% 2d8 0% 2 Sting Tmut/Pois 52% 1d5 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Poisonous Vapours Pois/Air 100% N/A 1% 2 Conjure Flame Conj/Fire 49% 6-21 1% 3 Dazzling Flash Conj/Hex 98% N/A 1% 3 Frozen Ramparts Ice 100% 1d12 1% 3 Fulminant Prism Conj/Hex 24% 3d13 1% 4 Ice Form Ice/Tmut 65% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 53% 2d11 1% 4 Slow Hex 40% N/A 2% 1 Call Imp Summ 10% N/A 3% 2 Gell's Gravitas Tloc 20% N/A 3% 3 Lesser Beckoning Tloc 20% N/A 3% 3 Teleport Other Tloc 20% N/A 3% 3 Portal Projectile Hex/Tloc 30% N/A 4% 3 Ignite Poison Fire/Tmut/Pois 12% N/A 6% 3 Summon Guardian Golem Hex/Summ 10% N/A 7% 3 Tukima's Dance Hex 10% N/A 7% 3 Olgreb's Toxic Radiance Pois 16% N/A 14% 4 Starburst Conj/Fire 24% 6d8 16% 6 Manifold Assault Tloc 20% N/A 26% 5 Storm Form Tmut/Air 28% N/A 32% 7 Alistair's Intoxication Tmut/Pois 8% N/A 43% 5 Blade Hands Tmut 5% N/A 50% 5 Excruciating Wounds Necr 5% N/A 50% 5 Lee's Rapid Deconstruct Erth 5% 3d7* 50% 5 Summon Mana Viper Hex/Summ 10% N/A 50% 5 Invisibility Hex 5% N/A 96% 6 Monstrous Menagerie Summ 5% N/A 100% 7 Summon Hydra Summ 5% N/A 100% 7 Borgnjor's Revivificati Necr 5% N/A 100% 8 Necromutation Tmut/Necr 5% N/A 100% 8 Death's Door Necr 5% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (6/6) D:9 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:6 Orc (2/2) D:12 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (1/3) Vaults:2 Depths (1/4) D:15 IceCv (visited) Volcano (visited) Gauntlet (visited) Altars: Ashenzari Dithmenos Elyvilon Hepliaklqana Ru Vehumet Wu Jian Xom Yredelemnul Shops: D:8 ! D:13 :! Orc:2 *[=(? Elf:2 ? Snake:1 [!*[ Vaults:1 [!(* Vaults:2 *? Vaults:3 [ Annotations: Lair:3 1 runed translucent door, Mouwuw's ghost, journeyman MiMo Snake:2 2 runed translucent doors, Umauzatz's ghost, adept FoFi Vaults:1 2 transporters, porpoise's ghost, adept DECj Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to seven rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are missing a hand. You cannot study or use magical devices. You are sensitive to extremes of temperature. (rF-, rC-) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to seven enemies at once. Message History You blink. The deep troll earth mage points next to you and mumbles some strange words. The metal wall shatters! The blast of metal fragments hits you!! The deep troll bites your lightning spire! The deep troll claws your lightning spire but does no damage. The deep troll claws your lightning spire. Your lightning spire shoots out a bolt of lightning at the deep troll! The bolt of electricity hits the deep troll! Unknown command. Unknown command. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. Unknown command. A fire giant comes into view. It is wielding a +0 great sword of flaming. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - fire giant Aim: a fire giant, wielding a +0 great sword of flaming and wearing a +4 ring of protection You feel a surge of power! The deep troll earth mage closely misses your ice beast. The deep troll earth mage claws your ice beast. The deep troll earth mage completely misses your ice beast. The fire giant is engulfed in freezing vapours. Casting: Freezing Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The deep troll earth mage bites your ice beast!! The deep troll earth mage claws your ice beast! Your ice beast dies! Your ice beast disappears in a puff of smoke! The deep troll bites you! * * * LOW HITPOINT WARNING * * * The deep troll claws you. * * * LOW HITPOINT WARNING * * * You block the deep troll's attack. The fire giant points at you and mumbles some strange words. The fireball explodes! The fireball engulfs you!!! You die... #. #..# #. #..# ## .[ TT.. § #. #TT# §# #....#.#.##.##T§##C##§.# #....#.)....§§TT8§§§§§.. #....#.#.#§#8#§#@#.#.# S.........T§§§§T§§§... $..[[..############### ..[.[....... [.<<[[...... .<.)<[...... ..<