ERROR in 'tags.cc' at line 4760: Invalid item: (quantity: 0) gold piece Version: Dungeon Crawl Stone Soup 0.29-a0-322-g68df515428 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 273927268890121555, deterministic pregen: 1 Command line: /usr/games/crawl-git-68df515428 -name ooooo -rc /dgldir/rcfiles/crawl-git/ooooo.rc -macro /dgldir/rcfiles/crawl-git/ooooo.macro -morgue /dgldir/morgue/ooooo/ -webtiles-socket /crawl-master/webserver/sockets/ooooo:2022-04-10.05:30:07.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-68df515428(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55ffa656bf1f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-68df515428(_Z13do_crash_dumpv+0x431) [0x55ffa6573b11]: do_crash_dump() /usr/games/crawl-git-68df515428(_Z20crash_signal_handleri+0x1fa) [0x55ffa656c3aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f8b1a9cc210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f8b1ab8d24b]: /usr/games/crawl-git-68df515428(+0x42b23d) [0x55ffa657323d]: /usr/games/crawl-git-68df515428(+0x42b566) [0x55ffa6573566]: /usr/games/crawl-git-68df515428(_Z12marshallItemR6writerRK8item_defb+0x331) [0x55ffa6aa5711]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-git-68df515428(_Z9tag_write8tag_typeR6writer+0x1f89) [0x55ffa6ab74d9]: tag_write(tag_type, writer&) /usr/games/crawl-git-68df515428(+0x4ffe18) [0x55ffa6647e18]: /usr/games/crawl-git-68df515428(_Z10save_levelRK8level_id+0x5a) [0x55ffa664d99a]: save_level(level_id const&) /usr/games/crawl-git-68df515428(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x1ddc) [0x55ffa665643c]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-68df515428(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xefc) [0x55ffa6a7762c]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-68df515428(_Z11take_stairs20dungeon_feature_typebbb+0xc2) [0x55ffa6a7a552]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-68df515428(_ZN5Delay6handleEv+0x46) [0x55ffa658bb56]: Delay::handle() /usr/games/crawl-git-68df515428(_Z12handle_delayv+0x39) [0x55ffa658cc79]: handle_delay() /usr/games/crawl-git-68df515428(+0xa65cf0) [0x55ffa6badcf0]: /usr/games/crawl-git-68df515428(+0xa6659d) [0x55ffa6bae59d]: /usr/games/crawl-git-68df515428(main+0x1a5) [0x55ffa64c3035]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f8b1a9ad0b3]: /usr/games/crawl-git-68df515428(_start+0x2e) [0x55ffa64c3b5e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-68df515428/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-68df515428/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-68df515428/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 5 Level id: Lair:5 Level build method = random_map_in_depth, level layout type = city, absdepth0 = 13 Level vaults: nzn_motion_control layout_regular_city Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (summoned, 83% to hit) You feel a surge of power! The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is moderately wounded. Your battlesphere fires! The barrage of energy hits the ice beast!! You kill the ice beast! The ice beast disappears in a puff of smoke! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. Unknown command. You swap places. Your magical contamination has completely faded away. You start resting. A komodo dragon simulacrum comes into view. A komodo dragon simulacrum is nearby! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon simulacrum Aim: a komodo dragon simulacrum (98% to hit) You feel a surge of power! The searing ray hits the komodo dragon simulacrum! The komodo dragon simulacrum is heavily damaged. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the komodo dragon simulacrum!! The komodo dragon simulacrum vaporises! You start resting. Your battlesphere wavers and loses cohesion. You start resting. A steam dragon simulacrum comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - steam dragon simulacrum Aim: a steam dragon simulacrum (94% to hit) You feel a surge of power! The searing ray hits the steam dragon simulacrum. The steam dragon simulacrum is heavily damaged. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the steam dragon simulacrum! The steam dragon simulacrum vaporises! You start resting. A steam dragon simulacrum comes into view. A steam dragon simulacrum is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - steam dragon simulacrum Aim: a steam dragon simulacrum (94% to hit) You feel a surge of power! The searing ray hits the steam dragon simulacrum. The steam dragon simulacrum is heavily damaged. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the steam dragon simulacrum. The steam dragon simulacrum is almost destroyed. The searing ray hits the steam dragon simulacrum! The steam dragon simulacrum vaporises! You start resting. Your battlesphere wavers and loses cohesion. You start resting. Magic restored. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You now have 1251 gold pieces (gained 6). A komodo dragon simulacrum comes into view. You see here 7 gold pieces. The komodo dragon simulacrum misses you. You see here 7 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon simulacrum Aim: a komodo dragon simulacrum (98% to hit) You feel a surge of power! The searing ray hits the komodo dragon simulacrum! The komodo dragon simulacrum is moderately damaged. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the komodo dragon simulacrum! The komodo dragon simulacrum is severely damaged. The searing ray hits the komodo dragon simulacrum! The komodo dragon simulacrum vaporises! You start resting. A steam dragon simulacrum comes into view. A steam dragon simulacrum is nearby! You see here 7 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - steam dragon simulacrum Aim: a steam dragon simulacrum (94% to hit) You feel a surge of power! The searing ray hits the steam dragon simulacrum! The steam dragon simulacrum is almost destroyed. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the steam dragon simulacrum. The steam dragon simulacrum vaporises! You start resting. Magic restored. You start waiting. Your battlesphere wavers and loses cohesion. You now have 1254 gold pieces (gained 3). You now have 1261 gold pieces (gained 7). You now have 1268 gold pieces (gained 7). You now have 1274 gold pieces (gained 6). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! Unknown command. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! Unknown command. An ice statue comes into view. Found 15 gold pieces. Marking area around an ice statue as unsafe for travelling. You start resting. Magic restored. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. Your Conjurations skill increases to level 12! You start resting. An acid dragon simulacrum comes into view. An acid dragon simulacrum is nearby! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid dragon simulacrum Aim: an acid dragon simulacrum (94% to hit) You feel a surge of power! The searing ray hits the acid dragon simulacrum! The acid dragon simulacrum is heavily damaged. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the acid dragon simulacrum!! The acid dragon simulacrum vaporises! You start resting. A komodo dragon simulacrum comes into view. You swap places. An acid dragon simulacrum comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon simulacrum Aim: a komodo dragon simulacrum (98% to hit) You feel a surge of power! The searing ray hits the komodo dragon simulacrum. The komodo dragon simulacrum is moderately damaged. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the komodo dragon simulacrum! The komodo dragon simulacrum is severely damaged. The searing ray hits the komodo dragon simulacrum! The komodo dragon simulacrum vaporises! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid dragon simulacrum Aim: an acid dragon simulacrum (94% to hit) You feel a surge of power! The searing ray hits the acid dragon simulacrum! The acid dragon simulacrum is almost destroyed. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the acid dragon simulacrum! The acid dragon simulacrum vaporises! You start resting. A komodo dragon simulacrum comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon simulacrum Aim: a komodo dragon simulacrum (98% to hit) You feel a surge of power! The searing ray hits the komodo dragon simulacrum. The komodo dragon simulacrum is lightly damaged. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the komodo dragon simulacrum. The komodo dragon simulacrum is moderately damaged. The searing ray hits the komodo dragon simulacrum! The komodo dragon simulacrum is almost destroyed. Your battlesphere fires! The barrage of energy hits the komodo dragon simulacrum! The komodo dragon simulacrum vaporises! You start resting. Your battlesphere wavers and loses cohesion. You start resting. A komodo dragon simulacrum comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon simulacrum Aim: a komodo dragon simulacrum (98% to hit) You feel a surge of power! The searing ray hits the komodo dragon simulacrum. The komodo dragon simulacrum is lightly damaged. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the komodo dragon simulacrum! The komodo dragon simulacrum is heavily damaged. The searing ray hits the komodo dragon simulacrum! The komodo dragon simulacrum is severely damaged. Your battlesphere fires! The barrage of energy hits the komodo dragon simulacrum. The komodo dragon simulacrum is almost destroyed. The searing ray hits the komodo dragon simulacrum! The komodo dragon simulacrum vaporises! You start resting. Your battlesphere wavers and loses cohesion. You start resting. Magic restored. You now have 1289 gold pieces (gained 15). You now have 1308 gold pieces (gained 19). You now have 1312 gold pieces (gained 4). You now have 1317 gold pieces (gained 5). You now have 1325 gold pieces (gained 8). You now have 1339 gold pieces (gained 14). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. A rime drake and a white draconian come into view. Unknown command. Found a jewelled mace. Found 15 gold pieces and a chain mail of cold resistance. You now have 1358 gold pieces (gained 19). You now have 1373 gold pieces (gained 15). You now have 1407 gold pieces (gained 34). You see here the +9 mace of the Extremes {elec, Fly}. P - the +9 mace of the Extremes {elec, Fly} You now have 1411 gold pieces (gained 4). You now have 1432 gold pieces (gained 21). You now have 1449 gold pieces (gained 17). You now have 1465 gold pieces (gained 16). Partly explored, can't reach some items and places. Unknown command. Really swim into a travel-excluded area? Found an executioner's axe of freezing and a notched ruby ring. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. The rime drake breathes ice at you. The flash freeze hits your fulminant prism! Your fulminant prism partially resists. Your fulminant prism is flash-frozen. You hear a loud crackle. You hear an explosion! You feel a bit more experienced. You hear a roar! You feel a bit more experienced. x2 You start resting. A steam dragon simulacrum comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - steam dragon simulacrum Aim: a steam dragon simulacrum (water, 94% to hit) You feel a surge of power! The searing ray hits the steam dragon simulacrum! The steam dragon simulacrum is almost destroyed. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the steam dragon simulacrum! The steam dragon simulacrum vaporises! You swap places. You start resting. A rime drake comes into view. You swap places. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The rime drake breathes ice at you. The flash freeze hits your battlesphere! Your battlesphere partially resists. Your battlesphere is flash-frozen. The rime drake is distracted by your dazzling golden aura. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (water, unaware, catching its breath, ally target, hasn't noticed you, 79% to hit) You feel a surge of power! The searing ray hits the rime drake! The rime drake is moderately wounded. The rime drake is no longer distracted by gold. The rime drake hisses angrily. (Press . to maintain the ray.) Your battlesphere is no longer encased in ice. Your battlesphere fires! The barrage of energy hits the rime drake! The rime drake is severely wounded. The searing ray hits the rime drake! The rime drake is almost dead. Your battlesphere fires! The barrage of energy hits the rime drake. You kill the rime drake! Unknown command. You start resting. Your battlesphere wavers and loses cohesion. You start resting. Magic restored. You now have 1480 gold pieces (gained 15). Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white draconian Aim: a white draconian, wielding a +0 scimitar and wearing a ring of positive energy You feel a surge of power! Unknown command. Your orb of destruction hits an ice covered rock wall. The white draconian breathes frost at you. The blast of cold hits you! Casting: Orb of Destruction (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white draconian Aim: a white draconian, wielding a +0 scimitar and wearing a ring of positive energy (83% to hit) You feel a surge of power! The searing ray hits the white draconian. The white draconian is lightly wounded. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the white draconian! The white draconian is lightly wounded. The searing ray hits the white draconian. The white draconian is lightly wounded. Your battlesphere fires! The barrage of energy hits the white draconian! The white draconian is moderately wounded. Unknown command. The searing ray hits the white draconian. The white draconian is moderately wounded. Your battlesphere fires! The barrage of energy hits the white draconian! The white draconian is heavily wounded. Unknown command. The searing ray misses the white draconian. You finish channelling your searing ray. Your battlesphere fires! The barrage of energy hits the white draconian! The white draconian is heavily wounded. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white draconian Aim: a white draconian, wielding a +0 scimitar and wearing a ring of positive energy (heavily wounded, ally target) You feel a surge of power! Your battlesphere fires! The barrage of energy hits the white draconian! The white draconian is severely wounded. Your battlesphere expends the last of its energy and dissipates. The white draconian breathes frost at you. The blast of cold hits you!! The orb of destruction hits the white draconian!!! You blow up the white draconian! You hear a splash. Unknown command. You start resting. An acid dragon simulacrum comes into view. An acid dragon simulacrum is nearby! You start resting. An acid dragon simulacrum is nearby! Casting: Orb of Destruction (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Orb of Destruction (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid dragon simulacrum Aim: an acid dragon simulacrum (94% to hit) You feel a surge of power! The searing ray hits the acid dragon simulacrum! The acid dragon simulacrum is almost destroyed. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the acid dragon simulacrum! The acid dragon simulacrum vaporises! You start resting. You start resting. Your battlesphere wavers and loses cohesion. You start resting. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You now have 1486 gold pieces (gained 6). You now have 1489 gold pieces (gained 3). You now have 1603 gold pieces (gained 114). Q - a ring of positive energy You see here a +0 scimitar. Found 17 gold pieces. You see here a +4 ring of slaying. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. You see here a ring of ice. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lindwurm simulacrum Aim: a lindwurm simulacrum (heavily damaged, 100% to hit) You feel a surge of power! The searing ray hits the lindwurm simulacrum! The lindwurm simulacrum is almost destroyed. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the lindwurm simulacrum! The lindwurm simulacrum vaporises! Found 27 gold pieces, a war axe of freezing and ice dragon scales. You now have 1620 gold pieces (gained 17). Unknown command. Found 49 gold pieces. R - a ring of positive energy Found 15 gold pieces. Found 18 gold pieces. You now have 1626 gold pieces (gained 6). Unknown command. Magic restored. You now have 1653 gold pieces (gained 27). You now have 1674 gold pieces (gained 21). You now have 1685 gold pieces (gained 11). You now have 1700 gold pieces (gained 15). You now have 1718 gold pieces (gained 18). You swap places. You now have 1735 gold pieces (gained 17). Your battlesphere wavers and loses cohesion. You now have 1738 gold pieces (gained 3). You now have 1752 gold pieces (gained 14). S - a +4 ring of evasion T - a ring of ice U - a +4 ring of slaying You now have 1765 gold pieces (gained 13). You now have 1770 gold pieces (gained 5). You see here a +0 executioner's axe of freezing. You now have 1787 gold pieces (gained 17). Done exploring. Done exploring. Done exploring. S - a +4 ring of evasion (on tentacle) U - a +4 ring of slaying (on tentacle) Okay, then. Search for what [Enter for "."]? . You see here a +0 executioner's axe of freezing. V - a +0 executioner's axe of freezing A lindwurm simulacrum comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. You swap places. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lindwurm simulacrum Aim: a lindwurm simulacrum (100% to hit) You feel a surge of power! The searing ray hits the lindwurm simulacrum. The lindwurm simulacrum is lightly damaged. (Press . to maintain the ray.) The searing ray hits the lindwurm simulacrum but does no damage. The lindwurm simulacrum is lightly damaged. Your battlesphere fires! The barrage of energy hits the lindwurm simulacrum. The lindwurm simulacrum is lightly damaged. The lindwurm simulacrum barely misses you. The lindwurm simulacrum claws you. The lindwurm simulacrum freezes you! The lindwurm simulacrum barely misses you. Unknown command. The searing ray hits the lindwurm simulacrum. The lindwurm simulacrum is lightly damaged. Your battlesphere fires! The barrage of energy hits the lindwurm simulacrum! The lindwurm simulacrum is heavily damaged. The lindwurm simulacrum completely misses you. The lindwurm simulacrum claws you. The lindwurm simulacrum freezes you!! The lindwurm simulacrum closely misses you. The searing ray hits the lindwurm simulacrum! The lindwurm simulacrum is almost destroyed. You finish channelling your searing ray. Your battlesphere fires! The barrage of energy hits the lindwurm simulacrum! The lindwurm simulacrum vaporises! Unknown command. You start resting. Magic restored. You start resting. Your battlesphere wavers and loses cohesion. You start resting. HP restored. You now have 1793 gold pieces (gained 6). Done exploring. Done exploring. There is an ice choked empty arch of ancient stone here. There is an ice covered gate leading back out of this place here. Okay, then. Welcome back to the Lair of Beasts! The komodo dragon completely misses you. You block the komodo dragon's attack. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. There is a collapsed entrance here. Unknown command. The komodo dragon attacks as you move away! The komodo dragon bites you. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. The komodo dragon misses you. Unknown command. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the fungus!! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the komodo dragon!! The komodo dragon is heavily wounded. The komodo dragon is knocked back by the mystic blast. You hear an angry hiss. You hear a bleat! Your battlesphere fires! The barrage of energy hits the catoblepas. The catoblepas is lightly wounded. A black mamba comes into view. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the komodo dragon! The komodo dragon is severely wounded. The mystic blast hits the catoblepas!! The catoblepas is moderately wounded. The catoblepas is knocked back by the mystic blast. You hear a bleat! Your battlesphere fires! The barrage of energy hits the komodo dragon! You kill the komodo dragon! A dream sheep comes into view. A nearby fungus withers and dies. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. Unknown command. The black mamba is engulfed in calcifying dust. The black mamba is moving more slowly. The black mamba bites your battlesphere! You see here 17 gold pieces. Unknown command. The black mamba is engulfed in calcifying dust. The black mamba stops moving altogether! The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. Unknown command. The black mamba is engulfed in calcifying dust. x2 Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the catoblepas! The catoblepas is moderately wounded. The catoblepas is knocked back by the mystic blast. You hear a bleat! x3 Your battlesphere fires! The barrage of energy hits the black mamba! The black mamba is lightly wounded. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you! A dream sheep comes into view. You see here 15 gold pieces. Unknown command. The black mamba is no longer petrified. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - catoblepas Aim: a catoblepas (moderately wounded, 100% to hit) You feel a surge of power! The searing ray hits the catoblepas but does no damage. The catoblepas is moderately wounded. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the catoblepas. The catoblepas is heavily wounded. The searing ray hits the catoblepas. The catoblepas is heavily wounded. The searing ray hits the black mamba! The black mamba is moderately wounded. Your battlesphere fires! The barrage of energy hits the catoblepas! The catoblepas is heavily wounded. Your battlesphere expends the last of its energy and dissipates. The black mamba is distracted by your dazzling golden aura. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - catoblepas Aim: a catoblepas (magical condensation, heavily wounded, 100% to hit) Okay, then. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. The catoblepas attacks as you move away! The catoblepas gores you! The black mamba is no longer distracted by gold. Okay, then. The catoblepas attacks as you move away! The catoblepas completely misses you. The catoblepas attacks as you move away! The catoblepas gores you. The catoblepas is distracted by your dazzling golden aura. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. 2 blink frogs come into view. The catoblepas is no longer distracted by gold. The black mamba is distracted by your dazzling golden aura. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. The black mamba is no longer distracted by gold. Unknown command. The catoblepas is distracted by your dazzling golden aura. The black mamba is engulfed in calcifying dust. The black mamba is moving more slowly. The black mamba is engulfed in calcifying dust. The black mamba stops moving altogether! The black mamba is engulfed in calcifying dust. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Okay, then. Found a scroll of enchant armour. You now have 1796 gold pieces (gained 3). Found a wand of iceblast (8). You now have 1802 gold pieces (gained 6). n - 4 scrolls of enchant armour (gained 1) Okay, then. d - a wand of iceblast (9) (gained 8 charges) You now have 1810 gold pieces (gained 8). Found 16 stones. A water moccasin comes into view. You see here a scroll of identify. W - a scroll of identify As you read the scroll of identify, it crumbles to dust. f - 2 scrolls of fog Okay, then. A wyvern comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. The wyvern hisses angrily. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (72% to hit) You feel a surge of power! The searing ray misses the water moccasin. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the water moccasin!! The water moccasin is almost dead. The water moccasin completely misses you. The searing ray hits the water moccasin. You kill the water moccasin! The searing ray hits the wyvern but does no damage. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (83% to hit) Okay, then. The searing ray hits the wyvern. The wyvern is lightly wounded. Your battlesphere fires! The barrage of energy hits the wyvern!! The wyvern is severely wounded. The wyvern barely misses you. Unknown command. The searing ray misses the wyvern. You finish channelling your searing ray. Your battlesphere fires! The barrage of energy hits the wyvern!! You kill the wyvern! You now have 1837 gold pieces (gained 27). You start resting. Magic restored. You start waiting. Your battlesphere wavers and loses cohesion. Found a runed ring mail. Found a trident. A black mamba comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba (72% to hit) You feel a surge of power! The searing ray misses the black mamba. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the black mamba!! The black mamba is heavily wounded. The searing ray hits the black mamba! The black mamba is severely wounded. Your battlesphere fires! The barrage of energy hits the black mamba! You kill the black mamba! Unknown command. Magic restored. You now have 1845 gold pieces (gained 8). Your battlesphere wavers and loses cohesion. Found a plate armour. Okay, then. A cane toad comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. You swap places. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (asleep, 100% to hit) You feel a surge of power! The searing ray hits the cane toad. The cane toad is lightly wounded. The cane toad gives a loud, deep croak! (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the cane toad!! The cane toad is almost dead. The searing ray hits the cane toad. The cane toad is almost dead. Your battlesphere fires! The barrage of energy hits the cane toad! You kill the cane toad! You swap places. You now have 1849 gold pieces (gained 4). A wyvern comes into view. Your battlesphere wavers and loses cohesion. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (83% to hit) You feel a surge of power! The searing ray hits the wyvern! The wyvern is moderately wounded. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the wyvern!! You kill the wyvern! Your Spellcasting skill increases to level 11! Found a stone staircase leading up. You now have 1870 gold pieces (gained 21). A black mamba comes into view. The black mamba moves out of view. Unknown command. A yak comes into view. There is a stone staircase leading up here. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You feel a surge of power! Your battlesphere fires! The barrage of energy hits the yak!! The yak is severely wounded. A yak comes into view. Casting: Orb of Destruction (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak, p - yak Aim: a yak You feel a surge of power! Your battlesphere fires! The barrage of energy hits the yak! The yak is almost dead. The orb of destruction hits the yak!!! You blow up the yak! You hear a bellow! The orb of destruction hits the yak!!! You blow up the yak! Your battlesphere wavers and loses cohesion. A yak comes into view. Casting: Orb of Destruction (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your battlesphere fires! The barrage of energy hits the black mamba! The black mamba is heavily wounded. A wyvern comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your battlesphere fires! The barrage of energy hits the black mamba!! The black mamba is almost dead. Your fulminant prism crackles loudly. The black mamba bites you. The wyvern is distracted by your dazzling golden aura. Your fulminant prism explodes! The blast of energy engulfs the wyvern!! You kill the wyvern! The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the black mamba!!! You kill the black mamba! Your fulminant prism crackles loudly. You hear an angry hiss. Unknown command. Your fulminant prism explodes! The blast of energy engulfs the yak!!! You kill the yak! You hear an angry hiss. Unknown command. There is a stone staircase leading up here. You climb upwards. Your summoned ally is left behind. Your battlesphere wavers and loses cohesion. There is a stone staircase leading down here. You start resting. HP restored. You start resting. A cane toad comes into view. A cane toad is nearby! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad You feel a surge of power! Your battlesphere fires! The barrage of energy hits the cane toad! The cane toad is moderately wounded. The orb of destruction hits the cane toad!!!! You blow up the cane toad! Unknown command. You start resting. Your battlesphere wavers and loses cohesion. You start resting. Magic restored. You climb downwards. undefined item >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29-a0-322-g68df515428 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ooooo] Species: Octopode Job: Conjurer HP: 91/91; mods: 0/0 MP: 27/27; mod: 0 Stats: 11 (11) 36 (36) 10 (10) Position: (17, 34), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 33 | 11 | 3928 | 553/675 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/50 Bows | X | 0 | 0 | 0 | 0 | 0/50 Crossbows | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 1/150 Stealth | X | 0 | 0 | 2 | 127 | 52/75 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 33 | 11 | 4130 | 117/803 Conjurations | X | 1 | 33 | 12 | 4471 | 421/750 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/35 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #114: 37 Attributes: #12: 2084 #13: 134 #23: 7253 #24: 7992874 #49: 1313 #57: 80 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) nimble swimmer: 1 (innate) tentacles: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #2: staff of conjuration eq slot #9, inv slot #40: amulet of reflection eq slot #10, inv slot #8: ring of resist corrosion eq slot #11, inv slot #17: ring of the Devil {rPois rN+ Str+3} eq slot #12, inv slot #25: ring "Fily" {rCorr Int+6} eq slot #13, inv slot #26: +6 ring of intelligence eq slot #14, inv slot #31: +4 ring of evasion eq slot #15, inv slot #32: ring of wizardry eq slot #16, inv slot #44: +4 ring of evasion eq slot #17, inv slot #46: +4 ring of slaying }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##P.....................###.. #.....#...##......#.....P#.. ##...#............#......... #....#............###.P.#... ##...##...#.$.....###.####.. #P...##.###........PP..#.#.. #.....#.#..#................ #........................... #..........@......#####...## ##................# ##.## #................# $ ### #................# #....#.####.......# ##...##.##.##......# #..##.....#........+ #.............## #.....#......## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>