Dungeon Crawl Stone Soup version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 7784927653796303334 3 ooooo the Conjurer (level 1, -1/7 HPs) Began as a Felid Conjurer on May 27, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (73 turns). ooooo the Conjurer (Felid Conjurer) Turns: 73, Time: 00:00:27 Health: -1/7 AC: 1 Str: 3 XL: 1 Next: 41% Magic: 1/4 EV: 17 Int: 19 God: Gold: 14 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. You aren't carrying anything. Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 3d4 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the jackal but do no damage. The jackal is severely wounded. The jackal misses you. You barely miss the jackal. You bite the jackal, but do no damage. The jackal is severely wounded. The jackal misses you. The jackal barely misses you. You scratch the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You scratch the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You scratch the jackal. The jackal is almost dead. The jackal bites you. You die... .. ##.# .. .. ... ..# .. # #.###..##.## #.. .. #. .....#..###... ... ##. #............ ....#.. #.≈≈≈≈≈≈≈≈≈≈≈ .......###.≈####≈≈≈≈≈# ...†...@##.≈#<(####### ...#.##h...≈#..+.....+ ##.#.≈##'###+### ###.###.#.≈≈#.#.....# ..†.....#.≈≈#.#..#..# #.........≈≈#.#..#..# ....###.#...'.+.8#8.+ #.. #.##≈≈#.#..#..# .. #...≈≈#.#..#..# You could see a jackal. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 73 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_rooms, serial_shops, shop Action || total -------------------------++------- Melee: Unarmed || 6 Bite || 1 Cast: Magic Dart || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 70 | 70 | 0 | 0 | 53 | 1 | 70.0 | Dungeon | 70 | 70 | 0 | 0 | 53 | 1 | 70.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 70 daAuts