Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 545200796838976996 25 ooooo the Conjurer (level 3, 14/21 HPs) Began as an Octopode Conjurer on Feb 12, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:34 (1469 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1469, Time: 00:01:35 Health: 14/21 AC: 1 Str: 6 XL: 3 Next: 4% Magic: 6/6 EV: 13 Int: 22 God: Gold: 28 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} f - 3 scrolls of identify {unknown} Potions b - a potion of might {unknown} d - a potion of resistance {unknown} g - a potion of degeneration {unknown} h - a potion of berserk rage {unknown} Skills: - Level 0.5 Short Blades + Level 2.0 Dodging + Level 2.6 Stealth - Level 0.1 Unarmed Combat + Level 2.0 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 21% 2 Passwall Tmut/Erth 1% N/A 21% 2 Swiftness Air 2% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! You see here a giant cockroach corpse. A ball python and a quokka come into view. The ball python hisses angrily. The ball python closely misses you. The ball python barely misses you. The ball python misses you. The ball python completely misses you. You hit the ball python. Your grab misses the ball python. Your tentacle-slap misses the ball python. Your squeeze misses the ball python. The ball python is severely wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. You closely miss the ball python. You grab the ball python. The ball python is severely wounded. You constrict the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You hit the quokka. Your grab misses the quokka. The quokka is heavily wounded. The quokka barely misses you. The quokka bites you but does no damage. You completely miss the quokka. You grab the quokka. The quokka is moderately wounded. You constrict the quokka, but do no damage. The quokka barely misses you. You hit the quokka but do no damage. The quokka is moderately wounded. You constrict the quokka, but do no damage. The quokka closely misses you. You hit the quokka but do no damage. The quokka is moderately wounded. You constrict the quokka. The quokka bites you. You barely miss the quokka. You squeeze the quokka. You kill the quokka! No target in view! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##...####.........# # #..## ##.......## ....# ##.....## ###..# ##...## #..# ##'##### ...# #.....# .##. #####.###.# #.....# #.# #@##..###.# #.#.......# #.##....### #.###.#.#########. ..# #.#........... ### #.#####.###### #.# #.### #.# #...# #.# ##''# There were no monsters in sight! Vanquished Creatures 4 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 5 quokkas (D:1) 3 bats (D:1) 3 goblins (D:1) 3 kobolds (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 607 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 610 | D:1 | Learned a level 2 spell: Searing Ray 1464 | D:1 | Reached XP level 3. HP: 17/21 MP: 6/6 1469 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_corners, chequers_serial_rivers_small_b Action || total -------------------------++------- Melee: Dagger || 33 Unarmed || 7 Tentacles || 11 Constrict || 7 Cast: Magic Dart || 13 Stab: Sleeping || 6 Armor: Skin || 1 Dodge: Dodged || 25