Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 1980023764761751632 19 ooooo the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Feb 13, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (1153 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1153, Time: 00:00:52 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 5/5 EV: 13 Int: 20 God: Gold: 32 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of teleportation {unknown} Skills: + Level 0.2 Short Blades - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.2 Unarmed Combat - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The quokka barely misses you. The goblin closely misses you. You hit the goblin. Your grab misses the goblin. Your squeeze misses the goblin. The goblin is severely wounded. The quokka barely misses you. The goblin hits you with a +0 dagger. You closely miss the goblin. Your grab misses the goblin. The goblin is severely wounded. The quokka bites you. The goblin hits you with a +0 dagger. You barely miss the goblin. You grab the goblin. You squeeze the goblin. You kill the goblin! The quokka bites you but does no damage. The quokka closely misses you. You hit the quokka but do no damage. You grab the quokka. You constrict the quokka, but do no damage. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka but do no damage. You constrict the quokka. The quokka closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (moderately wounded, constricted by you, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. You constrict the quokka. You kill the quokka! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. Things that are here: a +0 dagger; a goblin corpse Found a stone staircase leading down. A bat comes into view. A bat is nearby! A bat is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########.##+##............# #.# #...................###'### #.# #.......>.#.##.####.# #.# #.# #.........#.##.####.###.#####.# #.........#.##................. #.........#.##.###..###........ ########....##......# #.######. ##.####.###..# #.# #. #.# #@# # #.# #. #..b.......# #. #.###..##### ## #.# # #.# #.# #.# #.# You could see a bat (asleep). Vanquished Creatures An endoplasm (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 372 | D:1 | Reached XP level 2. HP: 4/17 MP: 0/5 1153 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic Action || total -------------------------++------- Melee: Dagger || 38 Constrict || 11 Tentacles || 10 Unarmed || 4 Punch || 1 Cast: Magic Dart || 4 Stab: Sleeping || 5 Armor: Skin || 2 Dodge: Dodged || 31