Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 6562744237990231949 40 ooooo the Conjurer (level 3, -5/21 HPs) Began as an Octopode Conjurer on Feb 13, 2022. Slain by a gnoll (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1713 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1713, Time: 00:01:49 Health: -5/21 AC: 1 Str: 6 XL: 3 Next: 50% Magic: 0/6 EV: 13 Int: 22 God: Gold: 91 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . c - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) Scrolls a - a scroll of teleportation b - 3 scrolls of identify e - a scroll of enchant weapon {unknown} f - a scroll of vulnerability {unknown} g - a scroll of amnesia {unknown} Potions d - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There are monsters nearby! A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You hear a shout! The gnoll shouts! The gnoll barely misses you. The gnoll misses you. The kobold shouts! You hit the gnoll. Your grab misses the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +2 antimagic halberd! You feel your power leaking away. The gnoll closely misses you. The gnoll barely misses you. You see here 8 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 spear. Unknown command. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The searing ray hits the kobold. The kobold is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Unknown command. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 halberd! You die... ##.. #.. #.. # .######.##.## ..>...gg..gK# #######$###.# ......gg# ######.K# #.. #### #.@# ... ... #..# #.# ##.####..# #.# .........# #.# ###<..#.## #.# ##......# ####.####.......## .................# ###.#####.......## You could see 4 gnolls and a kobold. Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs A ball python (D:1) 3 endoplasms A goblin (D:1) 2 hobgoblins (D:1) 6 kobolds 2 quokkas (D:2) A bat (D:1) A frilled lizard (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 655 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 664 | D:1 | Found a faded altar of an unknown god. 1109 | D:1 | Learned a level 2 spell: Searing Ray 1249 | D:2 | Reached skill level 5 in Conjurations 1249 | D:2 | Reached XP level 3. HP: 13/21 MP: 6/6 1713 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_cross, hellmonk_ecumenical_altar_arch_garden, chequers_serial_rivers_room_a, chequers_serial_rivers_large_b D:2: layout_loops_ring, basic_altar, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Dagger || 30 Unarmed || 3 Constrict || 10 Tentacles || 8 Cast: Magic Dart || 14 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 7 Armor: Skin || 1 Dodge: Dodged || 18