Dungeon Crawl Stone Soup version 0.29-a0-121-g8efb068a30 (webtiles) character file. Game seed: 12992173219909171674 47 ooooo the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Feb 20, 2022. Slain by a gnoll (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (1128 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1128, Time: 00:01:40 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 70% Magic: 0/7 EV: 13 Int: 22 God: Gold: 85 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . e - +2 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons e - a +2 dagger of draining (weapon) Jewellery g - a ring of protection from fire Scrolls d - a scroll of blinking {unknown} h - a scroll of acquirement {unknown} j - 3 scrolls of teleportation {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of identify {unknown} m - a scroll of summoning {unknown} Potions a - a potion of mutation {unknown} b - 2 potions of degeneration {unknown} c - a potion of ambrosia {unknown} f - a potion of invisibility {unknown} i - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) You hear a shout! x3; The gnoll shouts! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 club. You hit the gnoll. You grab the gnoll. The gnoll is almost dead. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club. You hit the gnoll. You kill the gnoll! A gnoll comes into view. It is wielding a +0 spear. You barely miss the gnoll. You grab the gnoll. You constrict the gnoll. The gnoll hits you with a +0 club. You release your grip on the gnoll. The gnoll falls through a shaft! The shaft crumbles and collapses. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 club. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 club! You die... ###### #....##### #.......<#### #####....###)...# ........## ###..#### ######..#### #.....# ##....###.....## #.##†.....#)..#### #@#######..#.....# #g# #......... #.# #..#####. ##.## ##.# #...# ##.## #...# #<..# #...# #...# #...# #...# #...## #...# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 4 bats (D:1) 4 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 kobolds 3 quokkas 2 ball pythons (D:1) 2 frilled lizards (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 213 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 339 | D:1 | Learned a level 2 spell: Searing Ray 758 | D:1 | Found a faded altar of an unknown god. 1011 | D:2 | Reached XP level 3. HP: 19/21 MP: 6/6 1128 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, chequers_ecumenical_altar_simple D:2: layout_rooms, uniq_robin Action || total -------------------------++------- Melee: Dagger || 27 Constrict || 5 Cast: Magic Dart || 15 Searing Ray || 3 Stab: Sleeping || 4 Armor: Skin || 2 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1127 | 1111 | 16 | 52 | 861 | 2 | 563.5 | Dungeon | 1127 | 1111 | 16 | 52 | 861 | 2 | 563.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 965 daAuts D:2: 161 daAuts