Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 11042876233638610603 0 ooooo the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Mar 19, 2022. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (25 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 25, Time: 00:00:26 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 10% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. The quokka bites the plant. The plant begins to die. The rat bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! The quokka bites the plant. The plant begins to die. The quokka bites the plant. The plant begins to die. A nearby plant withers and dies. The quokka bites the plant. The plant begins to die. Found a ring mail. A nearby plant withers and dies. You tentacle-slap the plant. The plant begins to die. You grab the plant. The plant is lightly damaged. You constrict the plant, but do no damage. You release your grip on the plant. A nearby plant withers and dies. x2 You see here a +0 dagger. A nearby plant withers and dies. The rat bites the plant. The plant begins to die. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you. The rat bites the plant. You tentacle-slap the quokka. Your grab misses the quokka. The quokka is lightly wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as you move away! The quokka barely misses you. A kobold comes into view. It is wielding a +0 dagger. The quokka bites you. You die... P.PP.PP.PP.P..PP..... P.P.PP.P.PP.P........ P.P.P.PPP.P...PP..... P.P.PP.P.PP...PP.#### .PP.PP.PP.P..PP.# P.PP.PPP.PP.PPPr# P.PPP...PP..PPP.# PP..PPPPP.)PPPP.# PPPP...@rPPPPPP.# PPPPPP.PPPPPPPP.# ..#....#####....# K...### #....# ... .#.[# #. ##...# # #.. You could see a quokka and a kobold (asleep). Vanquished Creatures A rat (D:1) 1 creature vanquished. Vanquished Creatures (others) 7 plants (D:1) 7 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 25 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_rooms, minmay_tromino_v4_c Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 2 Cast: Magic Dart || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25 | 25 | 0 | 0 | 3 | 1 | 25.0 | Dungeon | 25 | 25 | 0 | 0 | 3 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 25 daAuts