Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 2325329915850971808 247 ooooo the Conjurer (level 6, -4/36 HPs) Began as an Octopode Conjurer on Mar 19, 2022. Slain by Edmund ... wielding a +5 dire flail of holy wrath (12 damage) ... on level 3 of the Dungeon. The game lasted 00:07:13 (3810 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 3810, Time: 00:07:14 Health: -4/36 AC: 5 Str: 6 XL: 6 Next: 11% Magic: 8/11 EV: 13 Int: 23 God: Gold: 107 SH: 0 Dex: 15 (16) Spells: 1/12 levels left rFire . . . SeeInvis . k - staff of conjuration rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . m - +6 ring of dexterity rCorr . Rampage . i - ring of positive energy Will ..... o - +4 ring of protection Stlth +++....... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: on berserk cooldown, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons f - a +1 dagger n - a +2 dagger of draining s - the +8 dagger "Dujut" {freeze, rPois rF+++ rCorr Stlth-} (You found it on level 2 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It renders you almost immune to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. Missiles c - 2 throwing nets Magical Staves k - a staff of conjuration (weapon) Jewellery i - a ring of positive energy (right tentacle) m - a +6 ring of dexterity (left tentacle) o - a +4 ring of protection (on tentacle) Scrolls d - a scroll of vulnerability e - a scroll of fear g - a scroll of enchant weapon l - a scroll of fog Potions b - a potion of might Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.8 Spellcasting + Level 6.1 Conjurations + Level 0.3 Hexes + Level 0.2 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 96% 2d7 1% 2 b - Magic Dart Conj 100% 1d8 1% 1 c - Fulminant Prism Conj/Hex 14% 3d9 28% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 56% N/A 9% 3 Blink Tloc 10% N/A 14% 2 Lesser Beckoning Tloc 5% N/A 28% 3 Summon Ice Beast Ice/Summ 4% N/A 71% 4 Manifold Assault Tloc 5% N/A 95% 5 Summon Mana Viper Hex/Summ 5% N/A 95% 5 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Wu Jian Annotations: D:3 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Edmund is moderately wounded. You finish channelling your searing ray. The adder bites you but does no damage. Edmund hits you with a +5 dire flail of holy wrath! Unknown command. You aren't carrying any items that you can evoke. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The adder barely misses you. Edmund completely misses you. You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 dire flail of holy wrath, wearing a +0 chain mail and carrying a wand of digging (3) (moderately wounded, 87% to hit) You feel a surge of power! The searing ray hits the adder! You kill the adder! The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Magic courses through your body. Edmund completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 dire flail of holy wrath, wearing a +0 chain mail and carrying a wand of digging (3) (heavily wounded, 87% to hit) You feel a surge of power! The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +5 dire flail of holy wrath! * * * LOW HITPOINT WARNING * * * Edmund closely misses you. The searing ray hits Edmund! Edmund is severely wounded. Edmund hits you with a +5 dire flail of holy wrath! You die... #.....####....# #.......... #.......##....# #.......... #.......##....# #...†...... ###.............# ##......... .......####..)..# ##........ ###..#.# ##....### ###.#..## #...##.###...#...### ####..#.## ..####.......###.#.# #....##.# .## ####.....##@#.# #.##....### ## ##.#..##@#.####.#........ #.#..##...#...........## ###.##....)...###.......# ###...##).................# #...####......######.....## #.##.....#..)>.## ##.....### #.##.##......#..###.......## # ##.......###...#..##.......#. You could see Edmund. Vanquished Creatures A black bear (D:3) An orc wizard (D:3) 4 gnolls (D:3) 4 adders A dart slug (D:1) 5 orcs (D:3) 2 endoplasms (D:2) 5 giant cockroaches 4 goblins A hobgoblin (D:2) 5 jackals (D:1) 5 kobolds 4 quokkas 6 ball pythons 2 bats 5 frilled lizards 3 rats 58 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 59 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 210 | D:1 | Found a faded altar of an unknown god. 249 | D:1 | Reached XP level 2. HP: 3/17 MP: 0/5 1262 | D:1 | Learned a level 2 spell: Searing Ray 1342 | D:2 | Identified the +8 dagger "Dujut" {freeze, rPois rF+++ rCorr | Stlth-} 1545 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1854 | D:2 | Reached skill level 5 in Conjurations 2538 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/7 3238 | D:3 | Reached XP level 5. HP: 31/31 MP: 5/9 3347 | D:3 | Identified the +0 robe of Disguise {Rampage *Corrode rC+ | SInv} 3409 | D:3 | Noticed a black bear 3417 | D:3 | Killed a black bear 3418 | D:3 | Reached skill level 6 in Conjurations 3418 | D:3 | Reached XP level 6. HP: 36/36 MP: 4/11 3494 | D:3 | Learned a level 4 spell: Fulminant Prism 3503 | D:3 | Found a broken altar of Ashenzari. 3715 | D:3 | Found an ornate altar of the Wu Jian Council. 3760 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3789 | D:4 | Noticed Edmund 3810 | D:3 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, shapermc_ecumenical_altar_petra D:2: layout_basic D:3: layout_rooms, nzn_wu_jian_council_hall, mainiacjoe_overflow_brackets, minmay_misc_feat_plants D:4: layout_cave_pools, lemuel_round_altar, uniq_edmund, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 3 | 3.8 Dodging | | 2.0 Stealth | | 2.6 Hexes | | 0.3 Translocations | | 0.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Tentacles | 4 | 2 || 6 Constrict | 2 | 2 || 4 Dagger | 4 | 1 || 5 Staff | | 2 || 2 Cast: Magic Dart | 27 | || 27 Searing Ray | 16 | 20 || 36 Use: Potion | 2 | 4 || 6 Scroll | 10 | 1 || 11 Stab: Sleeping | | 1 || 1 Armor: Skin | 1 | 21 || 22 Dodge: Dodged | 12 | 15 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3806 | 3612 | 194 | 569 | 2602 | 4 | 951.5 | Dungeon | 3806 | 3612 | 194 | 569 | 2602 | 4 | 951.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1285 daAuts D:1: 1271 daAuts D:2: 1244 daAuts D:4: 5 daAuts