Dungeon Crawl Stone Soup version 0.29-a0-321-gf1c400731a (webtiles) character file. Game seed: 9103888196025114316 188 ooooo the Conjurer (level 5, -2/31 HPs) Began as an Octopode Conjurer on Apr 3, 2022. Slain by an orc ... wielding a +0 flail (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:28 (1973 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1973, Time: 00:03:28 Health: -2/31 AC: 5 Str: 6 XL: 5 Next: 67% Magic: 1/8 EV: 13 Int: 23 God: Gold: 140 SH: 0 Dex: 10 Spells: 2/8 levels left rFire . . . SeeInvis . d - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . h - +4 ring of protection rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons b - a +3 short sword d - a +2 dagger of venom (weapon) Jewellery h - a +4 ring of protection (left tentacle) Scrolls e - 2 scrolls of teleportation Potions a - a potion of magic i - a potion of brilliance Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 6.2 Conjurations + Level 2.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Freeze Ice 8% 1d3 13% 1 Dazzling Flash Conj/Hex 42% N/A 7% 3 Hailstorm Conj/Ice 16% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Frozen Ramparts Ice 4% 1d2 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hear a shout! The searing ray hits the orc priest. The orc priest is moderately wounded. The orc closely misses you. The orc priest hits you with a +0 dagger of venom. You are poisoned. The searing ray hits the orc priest! The orc priest is almost dead. You feel sick. The orc hits you with a +0 whip. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The searing ray hits the orc priest. You kill the orc priest! You finish channelling your searing ray. You feel sick. The orc closely misses you. Your Hexes skill increases to level 2! Unknown command. You feel sick. The orc attacks as you move away! The orc completely misses you. The orc attacks as you move away! The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You feel sick. The orc attacks as you move away! The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. You feel sick. You are no longer poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (82% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray misses the orc. The orc hits you with a +0 flail. You die... #.####...#..##..... #)# ##.###.)....r. #.# ##.#..##.r #.# ##.#r# o. #.#######.#.## . #............# ############.# #o# #@# #.# #.# #.# #############.# #............## #.#.########.# ####.#.# #...# .....#.# #.#.# You could see an orc and a rat. Vanquished Creatures A sky beast (D:3) An orc priest (D:3) 3 gnolls (D:2) 2 dart slugs (D:1) 2 orcs (D:3) 3 endoplasms 2 giant cockroaches (D:2) 7 goblins 3 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:2) A quokka (D:1) 5 ball pythons A bat (D:1) 3 frilled lizards 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 90 | D:1 | Reached XP level 2. HP: 13/17 MP: 5/5 93 | D:1 | Learned a level 2 spell: Searing Ray 886 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1051 | D:1 | Reached skill level 5 in Conjurations 1235 | D:2 | Found a faded altar of an unknown god. 1357 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 1371 | D:2 | Learned a level 4 spell: Fulminant Prism 1607 | D:2 | Noticed Sigmund 1836 | D:3 | Noticed a sky beast 1840 | D:3 | Killed a sky beast 1841 | D:3 | Reached skill level 6 in Conjurations 1841 | D:3 | Reached skill level 1 in Hexes 1841 | D:3 | Reached XP level 5. HP: 31/31 MP: 2/8 1973 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_heavens_door, uniq_sigmund D:3: kennysheep_big_flooded_room, layout_loops_ring, minmay_increasing_density, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.2 Hexes | 1 2 | 2.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 49 | 11 || 60 Tentacles | 9 | 2 || 11 Constrict | 13 | 3 || 16 Cast: Searing Ray | 1 | 4 || 5 Use: Scroll | 4 | 4 || 8 Stab: Sleeping | 12 | 3 || 15 Armor: Skin | 3 | || 3 Dodge: Dodged | 26 | 5 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1972 | 1898 | 74 | 135 | 1380 | 3 | 657.3 | Dungeon | 1972 | 1898 | 74 | 135 | 1380 | 3 | 657.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1166 daAuts D:2: 555 daAuts D:3: 250 daAuts