Dungeon Crawl Stone Soup version 0.30-a0-702-gdf48620a09 (webtiles) character file. Game seed: 12530120859925133201 23 ooooo the Conjurer (level 2, 21/21 HPs) Began as a Demonspawn Conjurer on Jan 21, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:17 (438 turns). ooooo the Conjurer (Demonspawn Conjurer) Turns: 438, Time: 00:02:17 Health: 21/21 AC: 4 Str: 7 XL: 2 Next: 75% Magic: 5/5 EV: 11 Int: 19 God: Gold: 14 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +0 pair of gloves Will ..... (no boots) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe g - a +0 pair of gloves (worn) h - a +0 leather armour (worn) Potions b - a potion of magic c - 2 potions of curing {unknown} e - a potion of heal wounds {unknown} f - a potion of invisibility {unknown} Skills: - Level 1.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 38% 2d5 6% 2 b - Magic Dart Conj 76% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 30% 3 Fulminant Prism Conj/Hex 5% 3d6 69% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11561 Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History The goblin misses you. The jackal barely misses you. The jackal attacks as you move away! The jackal barely misses you. The goblin attacks as you move away! The goblin closely misses you. The goblin attacks as you move away! The goblin barely misses you. The jackal bites you. The goblin barely misses you. There is a stone staircase leading down here. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. The goblin attacks as you move away! The goblin closely misses you. The jackal bites you but does no damage. The goblin attacks as you move away! The goblin barely misses you. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you but does no damage. The jackal attacks as you move away! The jackal bites you. The jackal closely misses you. You see here a quokka skeleton. You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray misses the goblin. (Press . to maintain the ray.) Unknown command. The searing ray hits the goblin. You kill the goblin! You start resting. HP restored. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# #..#~..P...P.~#.......... #...# #..#~.PPP.PPP~##..##..... #...# #..#~..P...P.~#.......... #...# ...#~~~~♣.♣~~~#.......... #.### .....######.#####.......(.. ..# ........................... .#######.####.................... ...†............##...[........... ######..........@†).............. #..........##............... #........#####.......>.....# #........# ##.....#.....## #........# ############# #........# ########## There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A ball python (D:1) 2 endoplasms A giant cockroach (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 goblins (D:1) A rat (D:1) 17 creatures vanquished. Vanquished Creatures (others) 5 toadstools (D:1) 5 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 146 | D:1 | Reached skill level 1 in Fighting 173 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 173 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 234 | D:2 | Found a faded altar of an unknown god. 285 | D:1 | Learned a level 2 spell: Searing Ray 438 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_rooms D:2: layout_rooms, ebering_ecumenical_altar_rust, kennysheep_pointless_box, hex_large, uniq_natasha Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Short sword || 45 Cast: Magic Dart || 11 Searing Ray || 2 Armor: Leather armour || 13 Robe || 6 Dodge: Dodged || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 438 | 438 | 0 | 66 | 161 | 2 | 219.0 | Dungeon | 438 | 438 | 0 | 66 | 161 | 2 | 219.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 416 daAuts D:2: 21 daAuts