Dungeon Crawl Stone Soup version 0.30-a0-881-g1ff12e1e11 (webtiles) character file. Game seed: 16563126025416864602 9 ooooo the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 15, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (532 turns). ooooo the Conjurer (Demonspawn Conjurer) Turns: 532, Time: 00:00:48 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 19 God: Gold: 46 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 leather armour rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour g - a +0 leather armour (worn) Scrolls d - a scroll of amnesia {unknown} e - 2 scrolls of acquirement {unknown} Potions b - a potion of magic f - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 6% 2 Dazzling Flash Conj/Hex 20% N/A 30% 3 Fulminant Prism Conj/Hex 5% 3d6 71% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11468 Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! An endoplasm comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A bat comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#.# ##.##################.. ###.#.# #................##'... ..#.#.# #.........#######.##.. #.#.#.#######.....##.# ##.##. #.#.#..........#####.##### ##'## #.#.# ######..# #.....# ##.## #[#.#########..# #.###.# ##...# .#...##........#####.###.###....' ###.....######..@..........##...# ..#### ##.#..#####.##.##.## .## #.#..# #.##..#### .# #.#..# #.##...... .# #.#..# #.###.#### .# .....# #.# #.# .# #..... ..# #.# ####.. ### #.. ### There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) 2 bats (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 32 | D:1 | Found a faded altar of an unknown god. 131 | D:1 | You fall into a shaft and drop 1 floor! 532 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 532 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 532 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith D:2: kennysheep_the_goblin_king, layout_loops_corners Action || total ---------------------------++------- Cast: Magic Dart || 15 Armour: Leather armour || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 531 | 504 | 27 | 11 | 436 | 2 | 265.5 | Dungeon | 531 | 504 | 27 | 11 | 436 | 2 | 265.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 525 daAuts D:2: 6 daAuts