Dungeon Crawl Stone Soup version 0.30-a0-881-g1ff12e1e11 (webtiles) character file. Game seed: 14114038738476314211 12 ooooo the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 15, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:23 (469 turns). ooooo the Conjurer (Demonspawn Conjurer) Turns: 469, Time: 00:01:23 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 20% Magic: 5/5 EV: 12 Int: 19 God: Gold: 18 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will +.... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn i - ring of willpower MPRegen 0.09/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles e - 8 stones Armour a - a +0 robe (worn) Jewellery i - a ring of willpower (left hand) Scrolls d - a scroll of enchant armour {unknown} f - 2 scrolls of fog {unknown} h - a scroll of magic mapping {unknown} Potions b - 3 potions of magic c - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 38% 2d5 3% 2 b - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5532 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. A ball python comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. The ball python bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Found 3 poisoned darts. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Searing Ray Adjust to which letter? a - Searing Ray; b - Magic Dart Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# (.......# ###### ........# ...... ........# .....## ##.......# ....>.. ........# .≈...###########†......# ≈≈....#.........@....# .≈##..#.############.# .###....###........# ## #.##..##........# .###..#..##........#.# #.###....##........#.#. .#..................... ≈.......###........#.#.. ........# #..........#... There were no monsters in sight! Vanquished Creatures A ball python (D:1) A bat (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 270 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 270 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 469 | D:1 | Learned a level 2 spell: Searing Ray 469 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic, chequers_serial_rivers_small_b, hex_large, wander_ebering_terrifying_dragon_lair Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 3 Cast: Magic Dart || 17 Armour: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 468 | 468 | 0 | 34 | 316 | 1 | 468.0 | Dungeon | 468 | 468 | 0 | 34 | 316 | 1 | 468.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 468 daAuts