Dungeon Crawl Stone Soup version 0.30-a0-883-g5ad918d77d (webtiles) character file. Game seed: 7830098933659153422 8 ooooo the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 17, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (167 turns). ooooo the Conjurer (Demonspawn Conjurer) Turns: 167, Time: 00:00:23 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 19 God: Gold: 12 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5833 Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A frilled lizard comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! A quokka comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.#### #.#.##.. #.#.##.### #### #.#.##.#.#..... #.#.##.#....... #########.#.#..@...# #.....##......>.......# #.....##..#............ ##.....####.....#.....## #...............#....... #......####.#...#....### #......# #...........# #.##...###.###.##....# ..................#.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) 2 frilled lizards (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 167 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 167 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 167 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 12 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 167 | 167 | 0 | 0 | 139 | 1 | 167.0 | Dungeon | 167 | 167 | 0 | 0 | 139 | 1 | 167.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 167 daAuts