Dungeon Crawl Stone Soup version 0.30-a0-939-gc8157cb160 (webtiles) character file. Game seed: 6123839514025423783 71 ooooo the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 25, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:03:55 (2303 turns). ooooo the Conjurer (Demonspawn Conjurer) Turns: 2303, Time: 00:03:55 Health: 30/30 AC: 3 Str: 8 XL: 4 Next: 5% Magic: 4/7 EV: 12 Int: 24 God: Gold: 87 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . c - +0 dagger (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . t - +0 robe of the Raven {Int+3} rPois . Reflect . (no helmet) rElec . Rampage . e - +0 cloak rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.25/turn d - ring of wizardry MPRegen 0.10/turn (no ring) @: no status effects A: hooves 1, demonic guardian 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons c - a +0 dagger of freezing (weapon) Missiles f - 3 boomerangs n - 6 silver javelins s - 2 poisoned darts v - 2 atropa-tipped darts Armour a - a +0 robe e - a +0 cloak (worn) l - a scarf of repulsion t - the +0 robe of the Raven (worn) {Int+3} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+3). x - a +0 leather armour Jewellery d - a ring of wizardry (left hand) Scrolls i - a scroll of noise {unknown} j - a scroll of torment {unknown} k - 2 scrolls of identify {unknown} m - 2 scrolls of brand weapon p - 4 scrolls of teleportation {unknown} q - a scroll of blinking {unknown} Potions b - a potion of magic g - 2 potions of mutation {unknown} h - a potion of heal wounds o - a potion of flight {unknown} r - a potion of ambrosia {unknown} u - a potion of might {unknown} w - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 4% 3 Fulminant Prism Conj/Hex 8% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9697 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You have large cloven feet. A weak demonic guardian rushes to your aid. You regenerate a little health from kills. Message History You kill the bat! No target in view! You see here a bat corpse. You see here 6 stones. A worm comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (asleep, 100% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. The worm is heavily wounded. The searing ray hits the worm! You kill the worm! You open the door. Found a leather armour. There is an open door here. You see here a +0 leather armour. x - a +0 leather armour Okay, then. There is an open door here. There is an open door here. An adder comes into view. The adder hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....# #.. #.....# ...# #.. #.....# ...# #.. #.....# ...# #.. #.....###...# #.. ##......+...### ##. #..#####.....# #. #..#####.....# #. #......@.....# #. #.############ #. #.####### #. #.......# #. #######.# #. #.# #. #.# #. #.# #. #.# #. There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 4 worms (D:2) 2 dart slugs 5 bats 5 endoplasms A giant cockroach (D:1) 5 goblins (D:2) 3 hobgoblins A kobold (D:1) 3 quokkas (D:2) 2 ball pythons (D:2) A frilled lizard (D:1) A rat (D:1) 35 creatures vanquished. Vanquished Creatures (others) 7 toadstools (D:1) 7 creatures vanquished. Grand Total: 42 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 415 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 415 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 510 | D:1 | Learned a level 2 spell: Searing Ray 1282 | D:2 | Found a broken altar of Ashenzari. 1293 | D:2 | Reached skill level 5 in Conjurations 1335 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1335 | D:2 | Reached XP level 3. HP: 16/24 MP: 0/6 1987 | D:2 | Identified the +0 robe of the Raven {Int+3} 2303 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 2303 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 2303 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic D:2: layout_basic, basic_altar, minmay_misc_feat_enclosed, minmay_joined_circles, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 13 | || 13 Cast: Magic Dart | 40 | || 40 Searing Ray | 12 | || 12 Use: Potion | 1 | || 1 Scroll | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 7 | || 7 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2302 | 2269 | 33 | 339 | 1617 | 2 | 1151.0 | Dungeon | 2302 | 2269 | 33 | 339 | 1617 | 2 | 1151.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1362 daAuts D:1: 940 daAuts