Dungeon Crawl Stone Soup version 0.31-a0-705-ga145531891 (webtiles) character file. Game seed: 6008907077642063945 6 ooooo the Conjurer (level 1, -1/3 HPs) Began as an Octopode Conjurer on Sept 10, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (384 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 384, Time: 00:00:55 Health: -1/3 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 2/3 EV: 13 Int: 20 God: Gold: 18 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (weapon currently unavailable) rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: flux-form, glowing A: glow, contaminating, reduced hp, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation You were on level 1 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Talismans d - a flux talisman (active) Scrolls b - 2 scrolls of identify {unknown} Potions a - a potion of magic c - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations + Level 0.2 Hexes + Level 0.1 Translocations + Level 0.2 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5615 Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A jackal comes into view. The jackal barks! You barely miss the jackal. Your grab misses the jackal. The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. You tentacle-slap the jackal but do no damage. The jackal begins to glow. Your grab misses the jackal. The jackal closely misses you. The jackal bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (contaminated, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. Unknown command. You tentacle-slap the jackal. The jackal glows dangerously bright. You grab the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal misses you. The jackal barely misses you. The jackal misses you. Unknown command. You tentacle-slap the jackal. The jackal shudders as magic cascades through it. You kill the jackal! The jackal bites you but does no damage. Unknown command. You tentacle-slap the jackal but do no damage. The jackal begins to glow. You grab the jackal. You squeeze the jackal, but do no damage. You constrict the jackal, but do no damage. The jackal bites you. Ouch! That really hurt! The jackal closely misses you. You tentacle-slap the jackal but do no damage. The jackal glows dangerously bright. You constrict the jackal. The jackal bites you. Ouch! That really hurt! You die... ...... ..... ################... .......#.......#..# .#####.#.#####.##.# .#...#.#.#...#.#..# .#.#...#.#.#...#.## .#.#####.#.#####h# .#.......#......B# ################## You could see a jackal (heavy contam). Vanquished Creatures A dart slug (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 384 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, patterned_corridor Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 6 Armour: Skin || 9 Dodge: Dodged || 8 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 384 | 384 | 0 | 147 | 165 | 1 | 384.0 | Dungeon | 384 | 384 | 0 | 147 | 165 | 1 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 384 daAuts