Dungeon Crawl Stone Soup version 0.31-a0-728-g01b46875f1 (webtiles) character file. Game seed: 14941153424510126233 340 ooooo the Conjurer (level 6, -11/36 HPs) Began as an Octopode Conjurer on Sept 11, 2023. Mangled by Edmund ... wielding a +1 flail of protection (12 damage) ... on level 4 of the Dungeon. The game lasted 00:04:11 (3395 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 3395, Time: 00:04:12 Health: -11/36 AC: 1 Str: 7 XL: 6 Next: 56% Magic: 1/9 EV: 13 Int: 22 God: Gold: 168 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . n - +0 flail (drain) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons b - a +0 short sword n - a +0 flail of draining (weapon) s - a +0 mace of protection Missiles g - a throwing net (quivered) Talismans h - a maw talisman Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of poison e - a scroll of vulnerability {unknown} i - 2 scrolls of teleportation k - a scroll of enchant armour {unknown} p - a scroll of immolation {unknown} r - a scroll of torment {unknown} Potions j - a potion of haste l - a potion of heal wounds {unknown} m - a potion of lignification {unknown} o - 2 potions of ambrosia {unknown} q - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 7.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 72% 2d7 1% 2 b - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 2% 1 Dazzling Flash Conj/Hex 38% N/A 9% 3 Hailstorm Conj/Ice 19% 3d6 9% 3 Freeze Ice 8% 1d3 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Call Canine Familiar Summ 2% N/A 38% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Summon Guardian Golem Hex/Summ 2% N/A 38% 3 Swiftness Air 2% N/A 38% 3 Airstrike Air 1% 2d(1-17) 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20588 Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +1 flail of protection. The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +1 flail of protection! The searing ray hits Edmund. Edmund is severely wounded. Edmund closely misses you. The searing ray hits Edmund but does no damage. Edmund is severely wounded. You finish channelling your searing ray. Edmund barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +1 flail of protection and wearing a +1 ring mail of fire resistance (severely wounded, 83% to hit) The searing ray hits Edmund but does no damage. Edmund is severely wounded. (Press . to maintain the ray.) Edmund barely misses you. The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +1 flail of protection. The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund hits you with a +1 flail of protection. The searing ray hits Edmund. Edmund is almost dead. You finish channelling your searing ray. Edmund hits you with a +1 flail of protection. You feel very mighty all of a sudden. Edmund hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * You barely miss Edmund. Your grab misses Edmund. Edmund is almost dead. Edmund hits you with a +1 flail of protection! You die... Edmund says, "That'll show my brother!" ### #########.####### #######..#...@@........ #........#.####.#.#.### #.#####.##.##.....# #.....#### ####.# #.......รท...#...@....... ...#.# ####.##.#####.#.######## ...#.########.#..........# ...................>.#...# ........#####.#..#..##...# ........# #.#..#..##...######## You could see Edmund. Vanquished Creatures Menkaure (D:4) A jelly (D:4) 3 iguanas (D:4) Terence (D:2) 2 adders 2 dart slugs (D:4) 5 orcs 6 bats 7 endoplasms 2 goblins 5 hobgoblins 6 jackals (D:2) 2 quokkas 7 ball pythons A frilled lizard (D:3) 6 kobolds 8 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 250 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 259 | D:1 | Found a faded altar of an unknown god. 259 | D:1 | Noticed a golden eye 265 | D:1 | Noticed a golden eye 265 | D:1 | Noticed a floating eye 265 | D:1 | Noticed a golden eye 342 | D:1 | Learned a level 2 spell: Searing Ray 1038 | D:2 | Reached skill level 5 in Conjurations 1038 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1352 | D:2 | Noticed Terence 1356 | D:2 | Killed Terence 1492 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 2279 | D:4 | Noticed Edmund 2446 | D:4 | Noticed Menkaure 2453 | D:4 | Killed Menkaure 2454 | D:4 | Reached skill level 6 in Conjurations 2454 | D:4 | Reached XP level 5. HP: 13/31 MP: 2/8 2461 | D:4 | Reached skill level 7 in Conjurations 2575 | D:4 | Reached XP level 6. HP: 25/36 MP: 4/9 3394 | D:4 | HP: 1/36 [Edmund/+1 flail of protection (10)] 3395 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms, hellmonk_ecumenical_altar_watching_god D:2: layout_basic, uniq_terence D:3: layout_rooms, feat_on_display D:4: layout_basic, uniq_edmund, uniq_menkaure Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.7 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 28 | 9 || 37 Constrict | 4 | 10 || 14 Unarmed | 2 | || 2 Tentacles | 4 | 7 || 11 Flail | | 42 || 42 Throw: Throwing net | | 1 || 1 Cast: Magic Dart | 11 | || 11 Searing Ray | 5 | 14 || 19 Ability: Begin Untransform | 1 | || 1 Use: Scroll | | 4 || 4 Potion | | 2 || 2 Stab: Sleeping | 8 | 4 || 12 Armour: Skin | 15 | 31 || 46 Dodge: Dodged | 37 | 36 || 73 Form: Maw | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3409 | 3189 | 220 | 238 | 2475 | 4 | 852.2 | Dungeon | 3409 | 3189 | 220 | 238 | 2475 | 4 | 852.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1146 daAuts D:2: 979 daAuts D:1: 813 daAuts D:3: 470 daAuts