Dungeon Crawl Stone Soup version 0.31-a0-750-gfe7b580527 (webtiles) character file. Game seed: 10180472141419240459 16 ooooo the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Sept 14, 2023. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:03 (534 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 534, Time: 00:02:03 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 58% Magic: 0/5 EV: 13 Int: 20 God: Gold: 5 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Scrolls b - a scroll of teleportation {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations + Level 2.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 36% 2d5 4% 2 b - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Gell's Gravitas Tloc 2% N/A 43% 3 Teleport Other Tloc 2% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5465 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start waiting. A kobold is nearby! The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone completely misses you. The kobold hits you with a +0 whip. You miss the kobold. You grab the kobold. You constrict the kobold. The kobold closely misses you. You release your grip on the kobold. The kobold closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is moderately wounded. The kobold hits you with a +0 whip. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Searing Ray Adjust to which letter? a - Searing Ray; b - Magic Dart Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 72% to hit) The searing ray hits the kobold. You kill the kobold! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club! The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 club. You die... ### #.# #.# #.# #.######### #..(......# #.#######.# #......##.# #.####..g@# ### #.# #.##.# #.# #######.####.##.#### #.# .............##....# #.# .............#####.####.####### #...........Kg.................## #........###.##.###..#.#.#.###.## #......b.# #...................## #........###..#..##..###.†.###.## You could see a gnoll. Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 kobolds (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 49 | D:1 | Reached skill level 1 in Hexes 183 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 418 | D:1 | Learned a level 2 spell: Searing Ray 534 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Hexes | 1 2 | 2.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 2 Short sword || 1 Cast: Magic Dart || 23 Searing Ray || 1 Armour: Skin || 10 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 533 | 533 | 0 | 3 | 434 | 1 | 533.0 | Dungeon | 533 | 533 | 0 | 3 | 434 | 1 | 533.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 533 daAuts