Dungeon Crawl Stone Soup version 0.31-a0-750-gfe7b580527 (webtiles) character file. Game seed: 3394126805482062997 127 ooooo the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on Sept 15, 2023. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (1704 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1704, Time: 00:03:28 Health: 0/31 AC: 1 Str: 7 XL: 5 Next: 11% Magic: 1/8 EV: 13 Int: 22 God: Gold: 74 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) j - a +0 sling Talismans f - a blade talisman Scrolls d - a scroll of identify {unknown} h - a scroll of brand weapon {unknown} i - a scroll of noise {unknown} Potions a - a potion of magic b - 2 potions of mutation {unknown} c - 2 potions of curing {unknown} g - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 5.0 Conjurations + Level 3.5 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 48% 2d6 2% 2 b - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 7% 3 Fulminant Prism Conj/Hex 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10295 Altars: Qazlal Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the orc. You kill the orc! You have reached level 5! You feel stronger. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Unknown command. Something hits you. Things that are here: a +0 hand axe; a +0 leather armour You closely miss something. Something hits you. You closely miss something. Something hits you. You hit something. Your squeeze misses something. Something hits you. You barely miss something. Your squeeze misses something. You hear some strange, mumbled words. You are confused. Something hits you. You bump into the rock wall. You miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You miss something. Your squeeze misses something. You hear some strange, mumbled words. You are more confused. You bump into the rock wall. You hear some strange, mumbled words. You are more confused. You closely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Something hits you. You die... .################ .....))){@......# #># .##############.# #.# #.# #.# #.# #.# .# #.# #.# .. #.# #.# .. #######.####.##### .................. .................. There were no monsters in sight! Vanquished Creatures An orc wizard (D:2) 2 gnolls (D:1) 4 adders (D:2) 3 orcs (D:2) 2 ball pythons (D:1) 2 bats (D:1) 5 endoplasms 3 giant cockroaches 3 goblins 3 hobgoblins 6 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 3 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 108 | D:1 | Reached XP level 2. HP: 2/17 MP: 0/5 285 | D:1 | Learned a level 2 spell: Searing Ray 331 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 528 | D:1 | Reached skill level 5 in Conjurations 800 | D:1 | Reached skill level 1 in Hexes 1278 | D:2 | Reached XP level 4. HP: 26/27 MP: 2/7 1470 | D:2 | Found a stormy altar of Qazlal. 1691 | D:2 | Reached XP level 5. HP: 31/31 MP: 3/8 1704 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_ring, kennysheep_boxes D:2: layout_basic, basic_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.0 Hexes | 2 3 | 3.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Constrict | 7 | 2 || 9 Tentacles | 4 | 3 || 7 Dagger | 29 | 13 || 42 Cast: Magic Dart | 6 | || 6 Searing Ray | 15 | 5 || 20 Stab: Sleeping | 5 | 2 || 7 Armour: Skin | 9 | 12 || 21 Dodge: Dodged | 23 | 3 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1703 | 1685 | 18 | 234 | 1165 | 2 | 851.5 | Dungeon | 1703 | 1685 | 18 | 234 | 1165 | 2 | 851.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1243 daAuts D:2: 459 daAuts