Dungeon Crawl Stone Soup version 0.31-a0-771-g505c3d19dc (webtiles) character file. Game seed: 15293572935310095793 4381 ooooo the Destroyer (level 10, 0/60 HPs) Began as an Octopode Conjurer on Sept 17, 2023. Was an Initiate of Gozag. Shot with an arrow by a centaur warrior (24 damage) ... on level 8 of the Dungeon. The game lasted 00:23:53 (12600 turns). ooooo the Destroyer (Octopode Conjurer) Turns: 12600, Time: 00:23:53 Health: 0/60 AC: 7 Str: 4 XL: 10 Next: 35% Magic: 6/14 EV: 14 Int: 24 God: Gozag Gold: 377 SH: 0 Dex: 19 Spells: 4/15 levels left rFire . . . k - staff of cold rCold + . . (no shield) rNeg . . . i - +2 hat rPois + m - amulet of the Chimera {RegenMP Str-4 Dex+3 Slay+2} rElec . d - ring "Poack" {rPois rCorr Dex+6 Slay+5 Stlth-} rCorr + w - +4 ring of protection SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.54/turn (no ring) (no ring) %: clarity @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity, mutation resistance 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 8 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 494 gold pieces. You paid 117 gold pieces to Gozag. Inventory: Hand Weapons a - a +1 whip of freezing b - a +2 dagger of electrocution g - a +0 dagger h - a +3 short sword of freezing s - a +0 vampiric dagger t - a +1 short sword of draining Missiles j - 13 poisoned darts x - a throwing net Armour i - a +2 hat (worn) n - an orb of wrath Magical Staves k - a staff of cold (weapon) Jewellery d - the ring "Poack" (left tentacle) {rPois rCorr Dex+6 Slay+5 Stlth-} (You acquired it on level 5 of the Dungeon) [ring of dexterity] Dex+6: It affects your dexterity (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. m - the amulet of the Chimera (around mantle) {RegenMP Str-4 Dex+3 Slay+2} (You found it on level 6 of the Dungeon) [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). o - an amulet of guardian spirit w - a +4 ring of protection (right tentacle) Wands r - a wand of mindburst (18) Scrolls c - a scroll of brand weapon e - 2 scrolls of poison l - 2 scrolls of teleportation Potions f - 2 potions of attraction p - a potion of mutation q - a potion of might u - a potion of heal wounds {unknown} v - a potion of lignification {unknown} z - 2 potions of curing Skills: - Level 2.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 8.0 Conjurations - Level 8.0 Hexes + Level 6.5 Summonings + Level 6.6 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 84% 2d7 1% 2 b - Magic Dart Conj 100% 1d8 1% 1 c - Fulminant Prism Conj/Hex 21% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 70% N/A 1% 1 Jinxbite Hex 84% N/A 1% 2 Dazzling Flash Conj/Hex 84% N/A 1% 3 Sublimation of Blood Necr 3% N/A 16% 2 Wereblood Tmut 3% N/A 16% 2 Summon Mana Viper Hex/Summ 38% N/A 16% 5 Summon Forest Summ/Tloc 17% N/A 21% 5 Summon Cactus Giant Summ 17% N/A 73% 6 Alistair's Intoxication Tmut/Pois 2% N/A 96% 5 Summon Hydra Summ 17% N/A 99% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26422 Temple (1/1) D:7 Zot: 5987 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. You are somewhat resistant to further mutation. Message History You hear the loud creaking of a portcullis nearby. The centaur warrior unwields a +0 long sword of protection. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the centaur warrior!! The centaur warrior is heavily wounded. You hear a shout! x2 Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits your fulminant prism! The centaur warrior shoots an arrow. The arrow hits your fulminant prism!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits your fulminant prism!! Your fulminant prism detonates feebly. The centaur warrior shoots an arrow. The arrow hits you!! Okay, then. Okay, then. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The centaur warrior shoots an arrow. The arrow hits you!! You die... Your body crumbles into a pile of gold. ### ##.# ##..# ♣ #.. #..## . #.# ##.§# .♣#.# ####§§§## ♣.#..# ####§§§§§§.## ♣.#.#.####§@§§####...# ♣.#.#..#§§§#### ##### ♣#.♣.♣.#.##§c§### ...h~*.$.##§### ♣#.♣.♣.#$##.# ♣g#$#..# ♣.#....## ♣.#.....#### .♣#..$.....# You could see a centaur warrior. Vanquished Creatures A two-headed ogre (D:8) Pikel (D:4) Grinder (D:4) A wyvern (D:7) Eustachio (D:6) Menkaure (D:4) 2 orc warriors (D:8) 2 water moccasins A sky beast (D:8) 4 ice beasts 2 centaurs (D:6) 2 lemures (D:4) A phantom (D:7) 2 kobold brigands A scorpion (D:6) 2 bullfrogs (D:8) A jelly (D:6) 6 killer bees An electric eel (D:8) 7 hounds 5 orc priests A sleepcap (D:7) 5 iguanas 5 orc wizards Robin (D:2) 5 adders 11 gnolls 3 shadow imps (D:5) 3 white imps (D:5) 2 ufetubi (D:5) 21 orcs 6 endoplasms 3 giant cockroaches 12 hobgoblins 2 quokkas 7 ball pythons 2 bats (D:3) 4 frilled lizards 18 goblins 12 kobolds 3 rats 171 creatures vanquished. Vanquished Creatures (others) 76 fulminant prisms 76 creatures vanquished. Grand Total: 247 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 150 | D:1 | Reached XP level 2. HP: 6/17 MP: 0/5 641 | D:1 | Learned a level 2 spell: Searing Ray 1068 | D:2 | Reached XP level 3. HP: 14/21 MP: 6/6 1183 | D:2 | Reached skill level 5 in Conjurations 1712 | D:2 | Noticed Robin 1920 | D:2 | Reached XP level 4. HP: 26/27 MP: 3/7 2309 | D:2 | Killed Robin 2485 | D:2 | Reached skill level 1 in Hexes 2485 | D:2 | Reached XP level 5. HP: 20/31 MP: 0/8 2813 | D:2 | Learned a level 4 spell: Fulminant Prism 2988 | D:3 | Found a faded altar of an unknown god. 4139 | D:4 | Reached XP level 6. HP: 36/36 MP: 3/9 4816 | D:4 | Noticed Pikel 5107 | D:4 | Noticed Grinder 5114 | D:4 | Paralysed by Grinder for 5 turns 5126 | D:4 | Killed Grinder 5127 | D:4 | Reached skill level 5 in Hexes 5127 | D:4 | Reached XP level 7. HP: 40/41 MP: 2/10 5399 | D:4 | Noticed Menkaure 5405 | D:4 | Killed Menkaure 5768 | D:4 | Killed Pikel 5769 | D:4 | Reached XP level 8. HP: 7/46 MP: 9/11 6206 | D:5 | Entered Level 5 of the Dungeon 8178 | D:5 | Reached skill level 1 in Fighting 8178 | D:5 | Reached skill level 1 in Translocations 8540 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 8567 | D:5 | Identified a scroll of acquirement 8573 | D:6 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 8573 | D:6 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 8587 | D:5 | Acquired the ring "Poack" {rPois rCorr Dex+6 Slay+5 Stlth-} 8593 | D:5 | Reached skill level 1 in Summonings 8593 | D:5 | Reached XP level 9. HP: 16/53 MP: 2/12 9689 | D:6 | Noticed Eustachio 10365 | D:6 | Killed Eustachio 10921 | D:6 | Identified the amulet of the Chimera {RegenMP Str-4 Dex+3 | Slay+2} 11708 | D:7 | Found a staircase to the Ecumenical Temple. 11771 | Temple | Entered the Ecumenical Temple 11777 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 12028 | D:8 | Reached skill level 5 in Summonings 12028 | D:8 | Reached skill level 5 in Translocations 12177 | D:8 | Reached XP level 10. HP: 60/60 MP: 8/14 12188 | D:8 | Noticed a centaur warrior 12360 | D:8 | Noticed a two-headed ogre 12371 | D:8 | Killed a two-headed ogre 12600 | D:8 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_cross D:2: layout_loops_corners, uniq_robin D:3: wander_river, layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:4: layout_basic, uniq_menkaure, uniq_pikel, uniq_grinder D:5: layout_rooms, serial_demonic, serial_demonic_c, serial_demonic_d, serial_demonic_f, serial_demonic_d, kennysheep_generic_room_14 D:6: layout_gridville, uniq_eustachio D:7: layout_cave_pools, minmay_temple_entry_sparse_star D:8: nzn_winding_woodlands_cross [nzn_winding_woodlands_5x15_eye, nzn_winding_woodlands_5x15_default, nzn_winding_woodlands_5x15_jagged, nzn_winding_woodlands_5x15_lazy_stream, nzn_winding_woodlands_15x15_eel_pit], layout_cave_pods, enter_bailey_3 Temple: nicolae_temple_the_god_donut Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Conjurations | 5 6 7 8 | 8.0 Hexes | 1 3 5 7 8 | 8.0 Fighting | 1 2 | 2.0 Stealth | 3 | 3.0 Translocations | 1 5 6 | 6.6 Summonings | 1 5 6 | 6.5 Dodging | 3 | 3.0 Spellcasting | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 28 | | | || 28 Constrict | 10 | 6 | 6 | 1 || 23 Tentacles | 6 | 10 | 7 | || 23 Unarmed | 1 | | | || 1 Short sword | 14 | 56 | 19 | || 89 Staff | | | 12 | 1 || 13 Throw: Throwing net | | | 2 | || 2 Cast: Magic Dart | 14 | | | || 14 Searing Ray | 9 | 20 | 25 | 2 || 56 Fulminant Prism | | | 56 | 20 || 76 Iskenderun's Myst | | | | 1 || 1 Use: Scroll | | 8 | 5 | 1 || 14 Potion | | 4 | 6 | || 10 Stab: Sleeping | 2 | 9 | | || 11 Armour: Skin | 30 | 32 | 51 | 5 || 118 Dodge: Dodged | 33 | 36 | 65 | 3 || 137 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12615 | 12185 | 430 | 5867 | 4640 | 9 | 1401.7 | Dungeon | 12602 | 12177 | 425 | 5867 | 4640 | 8 | 1575.2 | Temple | 12 | 7 | 5 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2909 daAuts D:5: 2524 daAuts D:6: 1731 daAuts D:3: 1522 daAuts D:1: 1490 daAuts D:2: 1345 daAuts D:8: 577 daAuts D:7: 503 daAuts Temple: 12 daAuts