Dungeon Crawl Stone Soup version 0.32-a0-1018-gb024fe692e (webtiles) character file. Game seed: 17475250046670466437 32 ooooo the Conjurer (level 3, -1/22 HPs) Began as an Octopode Conjurer on Apr 26, 2024. Slain by a rat (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (777 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 777, Time: 00:01:48 Health: -1/22 AC: 1 Str: 6 XL: 3 Next: 25% Magic: 0/6 EV: 12 Int: 22 God: Gold: 13 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons b - a +0 hand axe d - a +0 short sword (weapon) Scrolls c - 2 scrolls of immolation {unknown} Potions a - a potion of magic Skills: + Level 0.7 Fighting + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations + Level 0.5 Translocations + Level 0.8 Alchemy + Level 0.5 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 b - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 21% 2 Fugue of the Fallen Necr 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Anguish Hex/Necr 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11216 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The rat squeaks loudly. Unknown command. The searing ray hits the gnoll! The gnoll is heavily wounded. The rat twitches its whiskers. Unknown command. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Unknown command. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! Your Stealth skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Unknown command. The gnoll misses you. The rat bites you but does no damage. There is a stone staircase leading up here. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The rat misses you. You climb upwards. There is a stone staircase leading down here. You barely miss the rat. You grab the rat. You constrict the rat. The rat bites you. You die... ..#.## #....# #####.###..##..## #..(######÷...# #.##..###..## ###...........# #....#....... .##.######....# #.####....... .##.# #....# #.# #....... ....# #....# #.# #.###.## #...# ############.####.# #.# #...######..........#.##...###.# ................@r[............## ##..######..........#............ ##..######..........#............ #....†........................... #...######..........#.###.##.#.## #...# #............###.##...# ##### #....)...........##..## ###################..# #..# You could see a rat. Vanquished Creatures A gnoll (D:2) 3 ball pythons (D:1) 5 endoplasms (D:1) A goblin (D:1) 5 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 278 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 281 | D:1 | Learned a level 2 spell: Searing Ray 773 | D:2 | Reached XP level 3. HP: 13/22 MP: 0/6 777 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_rooms D:2: layout_loops_ring, hellmonk_ecumenical_altar_prayer_group Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.7 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.2 Translocations | | 0.5 Alchemy | | 0.8 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Hand axe || 20 Tentacles || 4 Constrict || 4 Short sword || 1 Cast: Magic Dart || 11 Searing Ray || 2 Stab: Sleeping || 3 Armour: Skin || 14 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 782 | 723 | 59 | 198 | 385 | 2 | 391.0 | Dungeon | 782 | 723 | 59 | 198 | 385 | 2 | 391.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 771 daAuts D:2: 10 daAuts