Dungeon Crawl Stone Soup version 0.32-a0-1028-gf613fa27ca (webtiles) character file. Game seed: 17841759469857678388 95 ooooo the Conjurer (level 4, -9/28 HPs) Began as an Octopode Conjurer on Apr 27, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (37 damage) ... on level 2 of the Dungeon. The game lasted 00:04:01 (1963 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1963, Time: 00:04:02 Health: -9/28 AC: 1 Str: 6 XL: 4 Next: 66% Magic: 9/16 EV: 12 Int: 22 God: Gold: 75 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +0 short sword rCold + . . (no shield) rNeg + . . (helmet restricted) rPois . (no amulet) rElec . f - ring of positive energy rCorr . i - ring of protection from cold SInv . j - ring of magical power Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 short sword (weapon) Jewellery f - a ring of positive energy (left tentacle) i - a ring of protection from cold (right tentacle) j - a ring of magical power (on tentacle) Scrolls c - a scroll of poison g - a scroll of brand weapon k - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of haste {unknown} h - a potion of curing Skills: + Level 1.1 Fighting + Level 2.4 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations + Level 0.9 Translocations + Level 1.1 Alchemy * Level 1.5 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 b - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 32% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10035 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... #.## ###.......###......#....# #..#### #...##..............## # ##....####....#..###...).....# ####..##...#.#.#####........# ##....#..................# #..#.......#............# ##.#.......#.###........# ###.........###........# #.......@O...........# #.......#####........# #.......# #........# #.......# ########.# #.......# ## ######### You could see an ogre. Vanquished Creatures A hound (D:2) 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 bats 7 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins (D:1) 2 jackals (D:2) 5 quokkas 4 ball pythons 4 kobolds (D:1) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 280 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 283 | D:1 | Learned a level 2 spell: Searing Ray 587 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 623 | D:1 | Reached skill level 1 in Shapeshifting 1530 | D:2 | Reached XP level 4. HP: 24/27 MP: 7/7 1535 | D:2 | Noticed an ogre 1579 | D:2 | Reached skill level 1 in Fighting 1579 | D:2 | Reached skill level 1 in Alchemy 1963 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, minmay_tetromino_l2 D:2: layout_rooms, minmay_misc_feat_nine_boxes, hex_tiny Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.2 Shapeshifting | 1 | 1.5 Fighting | 1 | 1.1 Alchemy | 1 | 1.1 Dodging | | 2.4 Spellcasting | | 2.2 Conjurations | | 4.3 Translocations | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 14 | || 14 Constrict | 9 | 2 || 11 Tentacles | 7 | 1 || 8 Short sword | 28 | 11 || 39 Cast: Magic Dart | 10 | 2 || 12 Searing Ray | 8 | 1 || 9 Use: Scroll | | 3 || 3 Stab: Sleeping | 10 | || 10 Armour: Skin | 22 | 6 || 28 Dodge: Dodged | 38 | 10 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1963 | 1927 | 36 | 801 | 740 | 2 | 981.5 | Dungeon | 1963 | 1927 | 36 | 801 | 740 | 2 | 981.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1397 daAuts D:2: 566 daAuts