Dungeon Crawl Stone Soup version 0.32-a0-1028-gf613fa27ca (webtiles) character file. Game seed: 14202533181871446672 105 ooooo the Conjurer (level 4, -3/28 HPs) Began as an Octopode Conjurer on Apr 27, 2024. Slain by an orc ... wielding a +0 mace (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:02 (2360 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 2360, Time: 00:04:04 Health: -3/28 AC: 1 Str: 6 XL: 4 Next: 81% Magic: 3/7 EV: 12 Int: 22 God: Gold: 60 SH: 0 Dex: 10 Spells: 0/7 levels left rFire . . . q - +0 short sword (vamp) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . h - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons b - a +0 club k - a +0 short sword q - a +0 vampiric short sword (weapon) Missiles p - 3 poisoned darts Jewellery h - a ring of wizardry (left tentacle) Scrolls d - a scroll of silence {unknown} e - a scroll of revelation {unknown} g - a scroll of fog {unknown} i - a scroll of torment {unknown} l - a scroll of identify {unknown} m - a scroll of poison {unknown} o - a scroll of amnesia {unknown} Potions c - a potion of brilliance {unknown} f - a potion of might {unknown} j - a potion of degeneration {unknown} n - a potion of haste {unknown} r - a potion of mutation {unknown} Skills: + Level 1.1 Fighting + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations + Level 1.0 Translocations + Level 1.3 Alchemy + Level 1.0 Shapeshifting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 44% 2d6 1% 2 b - Magic Dart Conj 88% 1d7 1% 1 c - Fulminant Prism Conj/Alch 7% 3d7 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15637 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc is heavily wounded. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The orc hits you but does no damage. You closely miss the orc. You grab the orc. The orc is heavily wounded. You constrict the orc, but do no damage. The orc hits you with a +0 mace! The orc barely misses you. You hit the orc. You kill the orc! The orc hits you with a +0 mace. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Unknown command. You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The orc barely misses you. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (severely wounded, 78% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) The orc hits you with a +0 mace! You die... .........##.#........ ......##.....)....### ##.)........#)########## ....$................... ........................ ......$................. ................)....... ........)o........)..... ........)@.............. ........................ ..?..................... ........................ ...................!.... ...<................... ..................... ................... ................. You could see an orc. Vanquished Creatures An orc priest (D:3) 2 adders 7 orcs (D:3) 6 ball pythons 2 endoplasms 2 giant cockroaches 8 goblins 3 hobgoblins (D:1) A jackal (D:2) 2 kobolds (D:1) 3 quokkas 6 bats 4 frilled lizards A rat (D:2) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 4 | D:1 | Noticed an electric eel 301 | D:1 | Reached XP level 2. HP: 13/17 MP: 5/5 304 | D:1 | Learned a level 2 spell: Searing Ray 1188 | D:2 | Reached XP level 3. HP: 22/22 MP: 1/6 1292 | D:2 | Noticed Terence 1840 | D:2 | Reached skill level 1 in Alchemy 2096 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 2130 | D:3 | Reached skill level 1 in Fighting 2299 | D:2 | Learned a level 4 spell: Fulminant Prism 2353 | D:3 | Reached skill level 1 in Translocations 2353 | D:3 | Reached skill level 1 in Shapeshifting 2360 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_loops_ring D:2: minmay_chambers_of_ones, layout_basic, uniq_terence D:3: layout_basic, kennysheep_nub Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.3 Alchemy | 1 | 1.3 Fighting | 1 | 1.1 Translocations | 1 | 1.0 Shapeshifting | 1 | 1.0 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 6 | || 6 Constrict | 8 | 1 || 9 Unarmed | 4 | || 4 Tentacles | 5 | 1 || 6 Short sword | 9 | 5 || 14 Cast: Magic Dart | 7 | || 7 Searing Ray | 27 | 7 || 34 Use: Potion | | 1 || 1 Stab: Sleeping | 3 | 1 || 4 Armour: Skin | 16 | 7 || 23 Dodge: Dodged | 19 | 5 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2361 | 2205 | 156 | 299 | 1621 | 3 | 787.0 | Dungeon | 2361 | 2205 | 156 | 299 | 1621 | 3 | 787.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1196 daAuts D:2: 1059 daAuts D:3: 105 daAuts