Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5473 (webtiles) character file. Game seed: 16613879466648946074 645 ooooo the Conjurer (level 7, -1/45 HPs) Began as an Octopode Conjurer on Apr 28, 2024. Was an Initiate of Gozag. Slain by a sleepcap (12 damage) ... on level 6 of the Dungeon. The game lasted 00:13:06 (7302 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 7302, Time: 00:13:06 Health: -1/45 AC: 1 Str: 6 XL: 7 Next: 52% Magic: 5/11 EV: 2 Int: 23 God: Gozag Gold: 303 SH: 0 Dex: 10 Spells: 4/11 levels left rFire . . . h - staff of alchemy rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: sleeping A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 6 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 407 gold pieces. You paid 104 gold pieces to Gozag. Inventory: Hand Weapons d - a +0 dagger m - a +0 dagger of holy wrath u - a +1 falchion of flaming x - a +3 short sword z - a +1 dagger of protection Missiles j - 20 poisoned darts q - 6 curare-tipped darts Magical Staves h - a staff of alchemy (weapon) Jewellery b - a ring of fire Wands a - a wand of flame (15) Scrolls g - a scroll of immolation {unknown} k - a scroll of blinking {unknown} l - a scroll of vulnerability n - a scroll of amnesia {unknown} s - a scroll of enchant armour v - a scroll of noise {unknown} y - a scroll of teleportation {unknown} Potions c - a potion of brilliance e - a potion of degeneration o - a potion of enlightenment r - a potion of resistance {unknown} t - a potion of lignification {unknown} w - a potion of heal wounds {unknown} Skills: + Level 2.2 Fighting + Level 3.0 Dodging + Level 4.5 Stealth + Level 2.9 Spellcasting * Level 5.0 Conjurations + Level 2.0 Translocations * Level 2.6 Fire Magic * Level 3.0 Alchemy + Level 1.5 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 52% 2d6 2% 2 b - Magic Dart Conj 100% 1d8 1% 1 c - Fulminant Prism Conj/Alch 16% 3d10 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 30% 3-5/arc 6% 2 Blink Tloc 24% N/A 8% 2 Call Imp Summ 6% N/A 19% 2 Inner Flame Hex/Fire 9% N/A 21% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Airstrike Air 1% 2d(1-17) 75% 4 Summon Lightning Spire Summ/Air 3% N/A 75% 4 Irradiate Conj/Alch 16% 3d17 52% 5 Ignition Fire 7% 3d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26540 Temple (1/1) D:4 Zot: 5973 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:1 (( Annotations: D:4 exclusion: hound, Grinder D:5 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap but does no damage. (Press . to maintain the ray.) The sleepcap releases spores at you! The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap! The sleepcap is heavily damaged. The sleepcap barely misses you. Unknown command. The searing ray hits the sleepcap! The sleepcap is severely damaged. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You die... Your body crumbles into a pile of gold. #.........# #.........# #.........# #.........# #.........# #.........# #.........####.. #............... #..@f.....##### #.........# #############.#### ##.....#.....#....# ##.............###..# #...............# .# #...............# .# #...............####... #...............#.... . You could see a sleepcap. Vanquished Creatures A scorpion (D:4) 3 hounds 2 orc priests 2 jellies 2 iguanas 2 orc wizards 7 adders 6 gnolls An ufetubus (D:3) 4 dart slugs 3 ribbon worms 13 orcs 5 ball pythons 6 bats 8 endoplasms 5 giant cockroaches 11 goblins 5 hobgoblins 13 jackals 7 quokkas 2 frilled lizards (D:3) 13 kobolds 5 rats 126 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:5) 2 creatures vanquished. Grand Total: 128 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 515 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 518 | D:1 | Learned a level 2 spell: Searing Ray 588 | D:1 | Found Kamounki's Weapon Boutique. 598 | D:1 | Found Ciug's Weapon Shop. 983 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 1399 | D:2 | Reached skill level 1 in Alchemy 1963 | D:2 | Reached XP level 4. HP: 18/27 MP: 2/7 2043 | D:2 | Reached skill level 1 in Translocations 2439 | D:2 | Found a faded altar of an unknown god. 2448 | D:2 | Reached skill level 1 in Fire Magic 2468 | D:2 | Reached skill level 1 in Fighting 2595 | D:2 | Reached XP level 5. HP: 27/33 MP: 8/8 2838 | D:2 | Learned a level 4 spell: Fulminant Prism 4123 | D:3 | You fall into a shaft and drop 2 floors! 4123 | D:5 | Entered Level 5 of the Dungeon 4559 | D:4 | Reached skill level 1 in Shapeshifting 4564 | D:4 | Reached XP level 6. HP: 38/38 MP: 2/9 4764 | D:4 | Found a sacrificial altar of Ru. 4904 | D:4 | Identified the +0 scale mail "Futamenu" {rN+} 5021 | D:4 | Found a staircase to the Ecumenical Temple. 5031 | Temple | Entered the Ecumenical Temple 5044 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 5255 | D:4 | Noticed Grinder 5792 | D:5 | Noticed Sigmund 6340 | D:5 | Reached XP level 7. HP: 44/44 MP: 6/11 6807 | D:5 | Reached skill level 5 in Conjurations 7302 | D:6 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_corners, serial_shops, shop, nicolae_shop_bloodbath_and_beyond, minivault_25, minmay_small_reverse_x D:2: minmay_skewed_foursquare, layout_loops_ring, shapermc_ecumenical_altar_starsandcircs, roderic_malta_cross D:3: minmay_chambers_of_twos, layout_loops_ring, wander_ebering_terrifying_dragon_lair D:4: layout_loops_ring, mainiacjoe_overflow_chevrons, minmay_temple_entry_drinking_statues, uniq_grinder D:5: layout_rooms, riverfiend_overflow_shadow_ancestor, uniq_sigmund D:6: layout_rooms Temple: eino_temple_scatter_basement Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.5 Alchemy | 1 2 3 | 3.0 Translocations | 1 2 | 2.0 Fire Magic | 1 2 | 2.6 Fighting | 1 2 | 2.2 Shapeshifting | 1 | 1.5 Conjurations | 5 | 5.0 Dodging | 3 | 3.0 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Constrict | 14 | 22 | 1 || 37 Dagger | 43 | 59 | || 102 Tentacles | 10 | 13 | 2 || 25 Punch | 1 | | || 1 Staff | | 7 | 2 || 9 Cast: Magic Dart | 12 | | || 12 Searing Ray | 5 | 31 | 17 || 53 Fulminant Prism | | 1 | 1 || 2 Use: Scroll | | | 6 || 6 Potion | | | 4 || 4 Stab: Sleeping | 7 | 10 | || 17 Armour: Skin | 24 | 61 | 24 || 109 Dodge: Dodged | 29 | 63 | 24 || 116 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7312 | 6968 | 344 | 2680 | 3148 | 7 | 1044.6 | Dungeon | 7285 | 6965 | 320 | 2680 | 3148 | 6 | 1214.2 | Temple | 26 | 2 | 24 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2072 daAuts D:1: 1746 daAuts D:3: 1497 daAuts D:2: 1246 daAuts D:5: 382 daAuts D:6: 340 daAuts Temple: 26 daAuts