Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5473 (webtiles) character file. Game seed: 412199184433369925 84 ooooo the Conjurer (level 4, -4/28 HPs) Began as an Octopode Conjurer on Apr 28, 2024. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:08 (2107 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 2107, Time: 00:04:09 Health: -4/28 AC: 1 Str: 6 XL: 4 Next: 46% Magic: 0/7 EV: 12 Int: 22 God: Gold: 90 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles e - a throwing net Magical Staves d - a staff of death Scrolls c - a scroll of revelation {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of vulnerability {unknown} h - 4 scrolls of fear {unknown} j - a scroll of identify {unknown} Potions a - a potion of magic i - a potion of degeneration {unknown} Skills: + Level 1.2 Fighting + Level 2.5 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 4.6 Conjurations * Level 2.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 44% 2d6 3% 2 b - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9892 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! You have reached level 4! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. Unknown command. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! The gnoll barely misses you. Unknown command. The gnoll barely misses you. You closely miss the gnoll. Your grab misses the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll misses you. Unknown command. You hit the gnoll. You grab the gnoll. The gnoll is almost dead. You constrict the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. You die... *******,*,* # *,*,* ## *,*,* ##. *,*,* #######.. *,#,* #.......# *,#.* #.......# *,#.### #....>..# ****** *,#...########.......# *,,,,* *,**#@)g)..).........# *,,,,* *,**#...###...######## *,,,,* *,*#..###*#.#### *,,,,***** *,*##..,,*#)...# *,,,,,,,,***,**####....g#.#* *** *,,,,,,,,,,,,,,** ###.g.#,.#* *,, *,,,,,[,,,,,,,,,*** #.#.g,,.#**,* *,,,,**,,***,,*,,,**#.,.).÷,).,,* ********,,,,,,,,,,,,..,#...**#÷,, You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 ball pythons 7 bats 8 endoplasms 6 goblins 2 hobgoblins (D:1) 6 jackals (D:1) A kobold (D:1) 2 frilled lizards (D:2) 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 14/18 MP: 0/5 192 | D:1 | Learned a level 2 spell: Searing Ray 263 | D:1 | Reached skill level 1 in Alchemy 683 | D:1 | Reached XP level 3. HP: 14/22 MP: 6/6 1596 | D:2 | Reached skill level 1 in Fighting 1882 | D:2 | Found a faded altar of an unknown god. 2101 | D:2 | Reached XP level 4. HP: 28/28 MP: 3/7 2106 | D:2 | HP: 1/28 [gnoll/+0 halberd (6)] 2107 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_loops_ring, kennysheep_minor_cross, corexii_leaking_fountain, minmay_misc_feat_rows, columned_hall_lemuel, grunt_decor_clamped, minmay_misc_feat_columns, minivault_25 D:2: layout_rooms, basic_ecumenical_altar, minmay_tromino_i4 Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.3 Fighting | 1 | 1.2 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 39 | 2 || 41 Tentacles | 13 | || 13 Unarmed | 1 | || 1 Punch | 1 | || 1 Constrict | 13 | 1 || 14 Cast: Magic Dart | 10 | 1 || 11 Searing Ray | 17 | || 17 Stab: Sleeping | 8 | || 8 Armour: Skin | 18 | 4 || 22 Dodge: Dodged | 50 | 3 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2106 | 2036 | 70 | 303 | 1403 | 2 | 1053.0 | Dungeon | 2106 | 2036 | 70 | 303 | 1403 | 2 | 1053.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1403 daAuts D:2: 703 daAuts