Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5473 (webtiles) character file. Game seed: 5672127870335126651 62 ooooo the Conjurer (level 4, -4/28 HPs) Began as an Octopode Conjurer on Apr 29, 2024. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:02:54 (1572 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1572, Time: 00:02:55 Health: -4/28 AC: 1 Str: 6 XL: 4 Next: 8% Magic: 2/7 EV: 12 Int: 22 God: Gold: 160 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles e - a throwing net Jewellery g - an amulet of regeneration Scrolls b - a scroll of enchant armour {unknown} c - a scroll of immolation {unknown} h - a scroll of poison {unknown} i - 2 scrolls of silence {unknown} j - a scroll of fear {unknown} k - a scroll of identify {unknown} Potions a - a potion of magic f - a potion of enlightenment {unknown} l - a potion of might {unknown} m - a potion of mutation {unknown} Skills: + Level 1.5 Fighting + Level 2.6 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations + Level 1.4 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 b - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16427 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc wizard casts a spell at you. The magic dart hits you! The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You have reached level 4! The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You are confused. You bump into the rock wall. Something tries to affect you, but you resist. You bump into the closed door. You bump into the rock wall. You bump into the closed door. You bump into the rock wall. The orc priest mumbles some strange prayers to Beogh against you. Something writhes in agony! You bump into the rock wall. You feel less confused. You open the door. Found 18 gold pieces. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) Something hits you. Unknown command. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #[......##.### #........_........# +....#.......#....# ....##.....##....## ....##...##......# ....##.#######..# .$. #...#####..# #'# ###........# #@# #.....####.# #{# #.###.# #.# ##o###.###.####.# ######...##.#........# #.........#.#.#.###### #.###....##.....# ##### #.........### ..oo.)###.######### #.))o.# You could see an orc priest. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 orcs (D:3) 3 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) A ball python (D:2) 4 bats 4 frilled lizards (D:2) 4 goblins 2 kobolds 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 342 | D:1 | Reached XP level 2. HP: 14/18 MP: 5/5 622 | D:1 | Learned a level 2 spell: Searing Ray 662 | D:1 | Reached skill level 1 in Fighting 662 | D:1 | Reached skill level 1 in Shapeshifting 662 | D:1 | Reached XP level 3. HP: 20/23 MP: 6/6 1261 | D:2 | Found a faded altar of an unknown god. 1504 | D:3 | Found a hazy altar of Hepliaklqana. 1556 | D:3 | Reached XP level 4. HP: 9/28 MP: 4/7 1572 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, columned_hall_lemuel D:2: layout_rooms, serial_curves, eino_curves_01, eino_curves_03, ebering_ecumenical_altar_mist, hex_large D:3: layout_loops_corners, fedhas_ov_isle_minmay, lemuel_round_altar, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_large_a, chequers_serial_rivers_room_a, roderic_lattice_a Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Shapeshifting | 1 | 1.4 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 48 | || 48 Constrict | 17 | || 17 Unarmed | 2 | || 2 Tentacles | 13 | || 13 Throw: Stone | 5 | || 5 Cast: Magic Dart | 12 | || 12 Searing Ray | 2 | 1 || 3 Stab: Sleeping | 5 | || 5 Armour: Skin | 30 | 1 || 31 Dodge: Dodged | 25 | || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1571 | 1545 | 26 | 116 | 1167 | 3 | 523.7 | Dungeon | 1571 | 1545 | 26 | 116 | 1167 | 3 | 523.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 828 daAuts D:2: 653 daAuts D:3: 89 daAuts