Dungeon Crawl Stone Soup version 0.32-a0-1326-g795e84f355 (webtiles) character file. Game seed: 9502611298100182180 44 ooooo the Conjurer (level 3, -9/21 HPs) Began as an Octopode Conjurer on June 4, 2024. Mangled by Terence ... wielding a +2 flail of protection (14 damage) ... on level 2 of the Dungeon on June 5, 2024. The game lasted 00:01:53 (1296 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1296, Time: 00:01:53 Health: -9/21 AC: 1 Str: 6 XL: 3 Next: 60% Magic: 3/6 EV: 12 Int: 22 God: Gold: 73 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Wands j - a wand of flame (22) Scrolls b - a scroll of teleportation {unknown} c - a scroll of revelation {unknown} h - a scroll of immolation {unknown} i - a scroll of noise {unknown} Potions d - a potion of degeneration {unknown} e - a potion of invisibility {unknown} g - a potion of lignification {unknown} Skills: + Level 0.1 Fighting + Level 2.5 Dodging + Level 3.6 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 0.0 Translocations + Level 0.2 Alchemy + Level 0.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 b - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 48% 1d6 5% 1 Mercury Vapours Alch/Air 6% N/A 19% 2 Call Canine Familiar Summ 2% N/A 36% 3 Sigil of Binding Hex 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Olgreb's Toxic Radiance Alch 3% N/A 77% 4 Dimensional Bullseye Hex/Tloc 1% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10703 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is moderately wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail of willpower (moderately wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +2 flail of protection! Ouch! That really hurt! The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence misses you. Unknown command. Magic courses through your body. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail of willpower (moderately wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +2 flail of protection! Ouch! That really hurt! You die... Terence says, "That felt goooood." ........#.###.###.# ......#.# #.# #.# ###.#.# #.# #.###.### ....#.# #.# #........ ....... ###.###.###.### ........ ..).....###.# #####.#.# ###.........# . .#.#########?##### ## ......@@.# ########## You could see Terence. Vanquished Creatures A dart slug (D:1) 6 ball pythons 6 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins 3 jackals (D:1) 4 kobolds 3 quokkas (D:1) 3 bats (D:1) 3 frilled lizards 2 rats (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 442 | D:1 | Learned a level 2 spell: Searing Ray 588 | D:1 | Reached XP level 3. HP: 17/21 MP: 0/6 1285 | D:2 | Noticed Terence 1296 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_corners, minivault_19, minmay_octomino_e4 D:2: layout_loops_ring, st_stairs_10, minmay_box_of_dots, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.6 Fighting | | 0.1 Dodging | | 2.5 Spellcasting | | 2.3 Conjurations | | 4.2 Alchemy | | 0.2 Action || total ---------------------------++------- Melee: Unarmed || 9 Constrict || 15 Short sword || 52 Tentacles || 11 Cast: Magic Dart || 2 Searing Ray || 4 Evoke: Wand || 3 Use: Potion || 1 Stab: Sleeping || 11 Armour: Skin || 26 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1295 | 1260 | 35 | 0 | 1062 | 2 | 647.5 | Dungeon | 1295 | 1260 | 35 | 0 | 1062 | 2 | 647.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1128 daAuts D:2: 166 daAuts