Dungeon Crawl Stone Soup version 0.32-a0-1356-g6e78a6c96c (webtiles) character file. Game seed: 5599776049579171447 21 ooooo the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on June 9, 2024. Slain by a ball python (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:56 (371 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 371, Time: 00:00:57 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 83% Magic: 2/5 EV: 2 Int: 20 God: Gold: 50 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . c - staff of conjuration rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons b - a +0 war axe Missiles d - 5 poisoned darts Magical Staves c - a staff of conjuration (weapon) Potions a - a potion of magic Skills: + Level 0.4 Fighting + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations + Level 0.4 Translocations + Level 0.7 Alchemy + Level 0.3 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 56% 2d6 4% 2 b - Magic Dart Conj 100% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5620 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the jackal! The searing ray hits the jackal. You kill the jackal! Your Stealth skill increases to level 3! Unknown command. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! A bat comes into view. You hit the ball python but do no damage. Your grab misses the ball python. The ball python misses you. x2 You closely miss the ball python. Your grab misses the ball python. The ball python bites you. The ball python barely misses you. The ball python bites you. The ball python barely misses you. You hit the ball python. Your grab misses the ball python. The ball python is moderately wounded. The ball python bites you. The ball python barely misses you. You hit the ball python but do no damage. Your grab misses the ball python. The ball python is moderately wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (moderately wounded, constricting you, 77% to hit) You feel a surge of power! The searing ray misses the ball python. (Press . to maintain the ray.) The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray misses the ball python. The ball python bites you. You die... .=......# ######## .......†# #....... ......# #....... #....# ####....... #...†# #.........† ##....####.##....>.. #..>..............†. #...#...#......#....... #. #.@.#......#....... #.S.#......######## ...$.#......# .......#.>....# #.......#......# b........#......# ##.......#......# #........ You could see a bat (asleep) and a ball python. Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 48 | D:1 | Reached XP level 2. HP: 11/17 MP: 5/5 253 | D:1 | Learned a level 2 spell: Searing Ray 371 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.4 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.1 Translocations | | 0.4 Alchemy | | 0.7 Shapeshifting | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 7 War axe || 15 Constrict || 7 Tentacles || 3 Staff || 7 Cast: Magic Dart || 7 Searing Ray || 2 Stab: Sleeping || 3 Armour: Skin || 24 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 378 | 378 | 0 | 125 | 139 | 1 | 378.0 | Dungeon | 378 | 378 | 0 | 125 | 139 | 1 | 378.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 378 daAuts