Dungeon Crawl Stone Soup version 0.32-a0-1400-g9f789a9292 (webtiles) character file. Game seed: 51534159348555361 219 ooooo the Conjurer (level 5, -1/35 HPs) Began as an Octopode Conjurer on June 11, 2024. Slain by an elf zombie (2 damage) ... in an ossuary. The game lasted 00:06:04 (3670 turns). ooooo the Conjurer(Octopode Conjurer) Turns: 3670, Time: 00:06:04 Health: -1/35 AC: 1 Str: 6 XL: 5 Next: 96% Magic: 0/8 EV: 12 Int: 23 God: Gold: 129 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 129 gold pieces. Inventory: Hand Weapons d - a +0 war axe h - a +0 short sword (weapon) Missiles c - 10 poisoned darts g - a throwing net Jewellery b - an amulet of the acrobat e - a ring of flight Scrolls f - 2 scrolls of enchant armour {unknown} j - 2 scrolls of blinking {unknown} l - a scroll of immolation {unknown} n - a scroll of vulnerability {unknown} o - 2 scrolls of teleportation {unknown} p - a scroll of identify {unknown} s - a scroll of noise {unknown} t - a scroll of revelation {unknown} v - a scroll of summoning {unknown} Potions i - 2 potions of heal wounds {unknown} k - a potion of cancellation m - a potion of attraction {unknown} q - a potion of ambrosia {unknown} r - a potion of enlightenment {unknown} u - a potion of might {unknown} w - a potion of curing {unknown} Skills: + Level 2.7 Fighting - Level 3.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 5.0 Conjurations - Level 3.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 50% 2d6 2% 2 b - Magic Dart Conj 100% 1d8 1% 1 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 13% 1 Hailstorm Conj/Ice 13% 3d6 14% 3 Lesser Beckoning Tloc 4% N/A 19% 2 Frozen Ramparts Ice 4% 1d1 36% 3 Maxwell's Portable Pile Tloc 2% 2d(5-14) 36% 3 Teleport Other Tloc 2% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20332 Ossuary (1/1) Zot: 5973 Temple: D:4-7 Altars: Shops: D:2 [ D:3 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the human zombie! The human zombie is almost destroyed. The searing ray hits the kobold zombie. You destroy the kobold zombie! The human zombie closely misses you. The adder zombie barely misses you. Unknown command. The searing ray hits the human zombie! You destroy the human zombie! The searing ray hits the human zombie. The human zombie is moderately damaged. The searing ray hits the gnoll zombie. The gnoll zombie is moderately damaged. The adder zombie barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll zombie Aim: a gnoll zombie (moderately damaged, 95% to hit) The searing ray hits the adder zombie. You destroy the adder zombie! The searing ray hits the gnoll zombie! The gnoll zombie is severely damaged. (Press . to maintain the ray.) The human zombie barely misses you. The searing ray hits the human zombie. The human zombie is moderately damaged. The searing ray hits the gnoll zombie. The gnoll zombie is almost destroyed. The human zombie hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. It was a potion of cancellation. You feel magically purged. The elf zombie hits you. You die... ................... ...........Z...... #........Z......# #..........Z....##. .........Z........M ................... ......#####........ .........Z......... ........@ZZ........ ################## You could see a gnoll zombie, an elf zombie and a human zombie. Vanquished Creatures A human zombie (Ossuary) 3 gnolls (D:2) 9 adders An adder zombie (Ossuary) 2 ribbon worms 2 dart slugs 9 ball pythons 5 bats 5 endoplasms 5 giant cockroaches 4 goblins 3 hobgoblins 4 jackals (D:1) A quokka (D:1) 7 frilled lizards A goblin zombie (Ossuary) 7 kobolds 2 kobold zombies (Ossuary) An orc zombie (Ossuary) 4 rats (D:1) 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 274 | D:1 | Reached XP level 2. HP: 12/17 MP: 5/5 277 | D:1 | Learned a level 2 spell: Searing Ray 624 | D:1 | Reached XP level 3. HP: 20/21 MP: 6/6 727 | D:1 | Reached skill level 5 in Conjurations 1222 | D:2 | Reached skill level 1 in Fighting 1341 | D:2 | Reached XP level 4. HP: 29/29 MP: 1/7 2001 | D:2 | Found Aresa's Armour Shoppe. 2375 | D:2 | Learned a level 4 spell: Fulminant Prism 2642 | D:3 | Found Moveror's Distillery. 2904 | D:3 | Reached skill level 1 in Alchemy 3010 | D:3 | Reached XP level 5. HP: 34/34 MP: 3/8 3635 | D:4 | Found a sand-covered staircase. 3644 | Ossuary | Entered an ossuary 3669 | Ossuary | HP: 1/35 [human zombie (5)] 3670 | Ossuary | Slain by an elf zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_ring, minmay_heptomino_d4 D:2: wander_river, layout_basic, serial_shops, nicolae_shop_window_shopping D:3: layout_basic, serial_shops, nicolae_diamond_shop, minmay_snake_closets D:4: layout_rooms, mainiacjoe_overflow_surrounded_room, enter_ossuary_4 Ossuary: ossuary_minmay_tomb_2a Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.0 Fighting | 2 | 2.7 Dodging | 3 | 3.0 Alchemy | 1 3 | 3.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 War axe | 35 | 13 || 48 Constrict | 15 | 9 || 24 Tentacles | 11 | 4 || 15 Short sword | | 8 || 8 Cast: Magic Dart | 3 | || 3 Searing Ray | 6 | 21 || 27 Use: Potion | | 2 || 2 Stab: Sleeping | 7 | 6 || 13 Armour: Skin | 28 | 21 || 49 Dodge: Dodged | 34 | 31 || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3693 | 3583 | 110 | 457 | 2581 | 5 | 738.6 | Dungeon | 3667 | 3557 | 110 | 457 | 2581 | 4 | 916.8 | Ossuary | 25 | 25 | 0 | 0 | 0 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1347 daAuts D:3: 1257 daAuts D:2: 1051 daAuts Ossuary: 25 daAuts D:4: 10 daAuts