Dungeon Crawl Stone Soup version 0.32-a0-1407-g9bcd2ff519 (webtiles) character file. Game seed: 17705754475680490260 30 ooooo the Conjurer (level 3, 0/22 HPs) Began as an Octopode Conjurer on June 11, 2024. Slain by a kobold ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:41 (652 turns). ooooo the Conjurer(Octopode Conjurer) Turns: 652, Time: 00:01:41 Health: 0/22 AC: 1 Str: 6 XL: 3 Next: 20% Magic: 1/6 EV: 12 Int: 22 God: Gold: 20 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . b - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Potions a - a potion of magic Skills: + Level 0.5 Fighting + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting * Level 4.3 Conjurations + Level 0.7 Translocations + Level 0.6 Alchemy + Level 0.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 b - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5347 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin hits you but does no damage. You barely miss the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is moderately wounded. The kobold hits you with a +0 club. The hobgoblin hits you. You hit the hobgoblin but do no damage. You grab the hobgoblin. The hobgoblin is moderately wounded. You constrict the hobgoblin. The kobold hits you with a +0 club. The endoplasm hits you but does no damage. The hobgoblin barely misses you. The giant cockroach barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! The kobold hits you with a +0 club. The endoplasm hits you but does no damage. The giant cockroach bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The giant cockroach bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (72% to hit) The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) The giant cockroach closely misses you. The kobold closely misses you. The searing ray misses the kobold. The giant cockroach barely misses you. The kobold hits you with a +0 club. You die... ..............†... #..................... # #..........##.#####... .. !... .#...##.#####... ... .#..##.........##... .... ............#.##... #....#.###.......#.##... .......##...........#... #.....@K..##....####### ###...†B........# ###.#..##.#...# #.#..##.#..## #.....$..>.# ###.... #.## ###### .# You could see a giant cockroach and a kobold. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins (D:1) 5 jackals (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 141 | D:1 | Reached XP level 2. HP: 13/17 MP: 5/5 395 | D:1 | Learned a level 2 spell: Searing Ray 431 | D:1 | Found a faded altar of an unknown god. 486 | D:1 | Reached XP level 3. HP: 17/22 MP: 6/6 650 | D:1 | HP: 1/22 [giant cockroach (2)] 652 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, basic_ecumenical_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.5 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.3 Translocations | | 0.7 Alchemy | | 0.6 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Short sword || 39 Tentacles || 10 Constrict || 17 Cast: Magic Dart || 6 Searing Ray || 2 Stab: Sleeping || 5 Armour: Skin || 25 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 651 | 642 | 9 | 118 | 375 | 1 | 651.0 | Dungeon | 651 | 642 | 9 | 118 | 375 | 1 | 651.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 651 daAuts