Dungeon Crawl Stone Soup version 0.32-a0-1466-gabf264ae7c (webtiles) character file. Game seed: 4928798305413045077 35 ooooo the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on June 16, 2024. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1119 turns). ooooo the Conjurer(Octopode Conjurer) Turns: 1119, Time: 00:01:33 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 33% Magic: 1/6 EV: 12 Int: 22 God: Gold: 54 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles g - 2 poisoned darts (quivered) Scrolls f - a scroll of poison {unknown} Potions a - a potion of magic b - a potion of might {unknown} d - 2 potions of enlightenment {unknown} e - a potion of degeneration {unknown} h - a potion of ambrosia {unknown} Skills: + Level 1.0 Fighting + Level 2.3 Dodging + Level 3.1 Stealth + Level 2.3 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 b - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10880 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (45% to hit) You throw a poisoned dart. The poisoned dart closely misses Sigmund. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund closely misses you. Unknown command. The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund casts a spell at you. The puff of flame hits you. Unknown command. Sigmund casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 100% to hit) Okay, then. You aren't carrying any items that you can evoke. Unknown command. Found a scale mail. Found a stone staircase leading down. Sigmund hits you with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. #. #. [# #(. >...# ...# #.#.> #........# #. #..#.#.#.# ##. #........# .. #..#.#@#.# ## #......@.# # #. #..#.#.#.# #. #. #.#.....## #.#.##. #..#.#.## #...... #......# #.###.. #.#.#.## #.# #.. #......# #.# #.. ###.#.## #.# ##. #.....# #.# #. You could see Sigmund. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) 4 goblins (D:1) 4 hobgoblins A quokka (D:2) A ball python (D:1) 3 bats 4 frilled lizards 3 kobolds 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 254 | D:1 | Reached XP level 2. HP: 14/17 MP: 5/5 919 | D:1 | Learned a level 2 spell: Searing Ray 940 | D:2 | Reached XP level 3. HP: 17/22 MP: 6/6 962 | D:2 | Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} 1048 | D:2 | Reached skill level 1 in Fighting 1111 | D:2 | Noticed Sigmund 1119 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic D:2: layout_basic, st_stairs_13, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Fighting | 1 | 1.0 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Short sword || 43 Constrict || 7 Tentacles || 5 Throw: Dart || 2 Cast: Magic Dart || 7 Searing Ray || 1 Stab: Sleeping || 9 Armour: Skin || 20 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1118 | 1106 | 12 | 0 | 927 | 2 | 559.0 | Dungeon | 1118 | 1106 | 12 | 0 | 927 | 2 | 559.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 919 daAuts D:2: 198 daAuts