Dungeon Crawl Stone Soup version 0.32-a0-1740-gad30c92003 (webtiles) character file. Game seed: 941895640324751343 7 ooooo the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on July 17, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (84 turns). ooooo the Conjurer(Octopode Conjurer) Turns: 84, Time: 00:00:27 Health: -2/17 AC: 1 Str: 6 XL: 2 Next: 4% Magic: 2/5 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Potions a - a potion of magic Skills: + Level 0.3 Fighting + Level 2.1 Dodging + Level 3.0 Stealth - Level 2.0 Spellcasting + Level 4.0 Conjurations + Level 0.4 Translocations + Level 0.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5915 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The goblin is heavily wounded. The goblin hits you but does no damage. The quokka bites you. You closely miss the goblin. Your grab misses the goblin. The goblin is heavily wounded. The quokka bites you. A hobgoblin comes into view. The goblin hits you with a +0 dagger. You hit the goblin but do no damage. Your grab misses the goblin. Your squeeze misses the goblin. The goblin is heavily wounded. A jackal comes into view. The quokka twitches its whiskers. The quokka bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The jackal moves out of view. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Your Stealth skill increases to level 3! You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. A jackal comes into view. The jackal barely misses you. The quokka bites you. You die... .h# $. ##.## .. #...# ##. #.(.# ... #...# #.# ##...# #h# #####..⌠.. #@# ####.......[) ##r####.+.....⌠.<.⌠ #.g..>..##......... #.#..###...#####..⌠.. .....###.### ##...# #.>.......########...# .......###........#...# .####### #.########...# #.# #####.## You could see a quokka, 2 jackals and a hobgoblin. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 84 | D:1 | Reached XP level 2. HP: 2/17 MP: 3/5 84 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_loops_ring, serial_shops, nicolae_shop_bloodbath_and_beyond Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Fighting | | 0.3 Dodging | | 2.1 Spellcasting | | 2.0 Conjurations | | 4.0 Translocations | | 0.4 Alchemy | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 13 Constrict || 4 Cast: Magic Dart || 2 Stab: Sleeping || 1 Armour: Skin || 11 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 83 | 83 | 0 | 0 | 41 | 1 | 83.0 | Dungeon | 83 | 83 | 0 | 0 | 41 | 1 | 83.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 83 daAuts