Dungeon Crawl Stone Soup version 0.32-a0-1805-g5617537c2f (webtiles) character file. Game seed: 13440711423265956060 22 ooooo the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on July 25, 2024. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (887 turns). ooooo the Conjurer(Octopode Conjurer) Turns: 887, Time: 00:01:05 Health: -3/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 1/5 EV: 12 Int: 20 God: Gold: 19 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles k - 3 poisoned darts Scrolls c - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} h - a scroll of silence {unknown} i - a scroll of revelation {unknown} Potions a - a potion of magic b - a potion of attraction {unknown} f - a potion of brilliance {unknown} g - 2 potions of heal wounds {unknown} j - a potion of lignification {unknown} Skills: + Level 0.0 Fighting + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 0.0 Translocations + Level 0.0 Alchemy + Level 0.0 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 38% 2d5 4% 2 b - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11112 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading down here. You climb downwards. Found an escape hatch in the floor. Found a stone staircase leading up. There is a stone staircase leading up here. There is an escape hatch in the floor here. A goblin comes into view. It is wielding a +0 club. The goblin shouts! A goblin is nearby! A goblin is nearby! A goblin is nearby! A kobold comes into view. It is wielding a +0 short sword. Found 10 gold pieces. The goblin hits you with a +0 club. You barely miss the goblin. Your grab misses the goblin. Your squeeze misses the goblin. The goblin closely misses you. You hit the goblin but do no damage. Your grab misses the goblin. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold throws a stone. The stone hits you. The goblin hits you with a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. Your grab misses the goblin. Your squeeze misses the goblin. The goblin hits you with a +0 club. You die... ### ..# ##.## ... #g# .######@# ..K$....# .#####..# #...# #..## #.>### ######....# .......<#.# ###.##....# You could see a goblin and a kobold. Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 129 | D:1 | Reached XP level 2. HP: 13/17 MP: 5/5 848 | D:1 | Learned a level 2 spell: Searing Ray 887 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_cross, minmay_tetromino_i2 D:2: layout_loops_ring, kennysheep_boxes Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Short sword || 33 Constrict || 11 Tentacles || 4 Cast: Magic Dart || 1 Searing Ray || 1 Stab: Sleeping || 3 Armour: Skin || 18 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 886 | 813 | 73 | 0 | 679 | 2 | 443.0 | Dungeon | 886 | 813 | 73 | 0 | 679 | 2 | 443.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 873 daAuts D:2: 12 daAuts