Dungeon Crawl Stone Soup version 0.32-a0-1805-g5617537c2f (webtiles) character file. Game seed: 3524286885410646051 108 ooooo the Conjurer (level 4, -1/29 HPs) Began as an Octopode Conjurer on July 26, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (2517 turns). ooooo the Conjurer(Octopode Conjurer) Turns: 2517, Time: 00:03:17 Health: -1/29 AC: 1 Str: 6 XL: 4 Next: 87% Magic: 0/7 EV: 12 Int: 22 God: Gold: 80 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Wands h - a wand of iceblast (8) Scrolls d - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} g - a scroll of noise {unknown} i - a scroll of immolation {unknown} k - a scroll of blinking {unknown} Potions a - a potion of magic b - 2 potions of cancellation {unknown} c - a potion of heal wounds {unknown} j - a potion of degeneration {unknown} l - a potion of lignification {unknown} Skills: + Level 1.6 Fighting + Level 2.8 Dodging + Level 3.9 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations + Level 1.4 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 b - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 14% 1 Confusing Touch Hex 2% N/A 38% 3 Vampiric Draining Necr 2% 2d6 38% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9481 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A kobold comes into view. It is wielding a +0 club. The frilled lizard hisses angrily. The gnoll shouts! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear, wearing a +0 robe and wearing a +4 ring of protection (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray hits the frilled lizard! You kill the frilled lizard! The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear! Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear, wearing a +0 robe and wearing a +4 ring of protection (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you with a +0 spear! You die... # #..... . #. #..#.#.. . ...... . #. #.#..# K# #.##..#.##.. #.......... # #..#..# # #..#....# ###### #...g@..# .....# ######.## .....############.# .)................# .....###########..# .....# .........# #..### .######.## #..# #.# #..# #.# You could see a gnoll and a kobold (asleep). Vanquished Creatures A howler monkey (D:2) 3 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) A goblin (D:2) A hobgoblin (D:1) 3 jackals (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 5 bats 3 frilled lizards 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 238 | D:1 | Reached XP level 2. HP: 17/18 MP: 1/5 241 | D:1 | Learned a level 2 spell: Searing Ray 962 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 975 | D:1 | Reached skill level 1 in Fighting 1567 | D:2 | Reached skill level 1 in Shapeshifting 1955 | D:2 | Reached XP level 4. HP: 12/28 MP: 4/7 2517 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_clump_C, infiniplex_forest_clump_cross, infiniplex_forest_lined_ring, infiniplex_forest_lined_room_3, infiniplex_forest_end_double, infiniplex_forest_end_3, nicolae_the_louvre D:2: layout_loops_ring, kennysheep_crisscross, hangedman_abyss_or_decor_lesser_grid, minmay_heptomino_h4, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.9 Fighting | 1 | 1.6 Shapeshifting | 1 | 1.4 Dodging | | 2.8 Spellcasting | | 2.0 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Constrict | 14 | 1 || 15 Tentacles | 13 | 1 || 14 Short sword | 23 | 2 || 25 Cast: Magic Dart | 6 | || 6 Searing Ray | 8 | 4 || 12 Stab: Sleeping | 7 | 1 || 8 Armour: Skin | 30 | 5 || 35 Dodge: Dodged | 22 | 3 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2517 | 2443 | 74 | 839 | 1282 | 2 | 1258.5 | Dungeon | 2517 | 2443 | 74 | 839 | 1282 | 2 | 1258.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2021 daAuts D:2: 496 daAuts