Dungeon Crawl Stone Soup version 0.32-a0-2149-g8529b04c42 (webtiles) character file. Game seed: 6652271533808422866 296 ooooo the Conjurer (level 6, -2/39 HPs) Began as an Octopode Conjurer on Aug 19, 2024. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:44 (3088 turns). ooooo the Conjurer(Octopode Conjurer) Turns: 3088, Time: 00:05:44 Health: -2/39 AC: 1 Str: 6 XL: 6 Next: 35% Magic: 1/10 EV: 13 Int: 22 God: Gold: 110 SH: 0 Dex: 17 Spells: 3/10 levels left rFire . . . n - +3 short sword rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . h - +6 ring of dexterity rCorr . q - ring of protection from cold SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons c - a +0 short sword k - a +0 arbalest n - a +3 short sword (weapon) u - a +3 dagger Missiles j - 7 poisoned darts Jewellery h - a +6 ring of dexterity (left tentacle) q - a ring of protection from cold (right tentacle) Talismans o - a serpent talisman Wands t - a wand of flame (18) v - a wand of polymorph (9) Scrolls d - 3 scrolls of teleportation f - a scroll of revelation {unknown} g - a scroll of poison {unknown} i - 2 scrolls of fear {unknown} l - 3 scrolls of blinking m - 2 scrolls of vulnerability s - 3 scrolls of noise {unknown} Potions a - a potion of magic e - 2 potions of attraction {unknown} p - a potion of haste {unknown} r - a potion of brilliance {unknown} Skills: + Level 1.6 Fighting + Level 2.9 Dodging + Level 4.1 Stealth + Level 2.8 Spellcasting + Level 4.4 Conjurations + Level 1.8 Translocations + Level 2.0 Alchemy + Level 1.8 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 44% 2d6 3% 2 b - Magic Dart Conj 88% 1d7 1% 1 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 14% 2d11 26% 3 Dazzling Flash Hex/Fire 6% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Vhi's Electric Charge Tloc/Air 14% N/A 65% 4 Gell's Gavotte Tloc 5% 2d(13-20) 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 14913 Altars: Xom Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You feel better. The water moccasin misses you. The water moccasin completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target, p - water moccasin You conjure a prism of explosive energy! A fulminant prism comes into view. The water moccasin closely misses you. Unknown command. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fulminant prism Aim: a fulminant prism (friendly, 100% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - fulminant prism Aim: a water moccasin (moderately wounded, ally target, 63% to hit) The searing ray hits the water moccasin but does no damage. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin closely misses you. Your fulminant prism crackles loudly. You miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... #.# #.# #. #.# #.# #. #.# #######.######## #. ................ #####.....###### #.....# ##.#####.#...# ....*..#.##..# #S@.....# #.......###.# #######... .# ####### You could see a water moccasin (ally target) and a friendly fulminant prism. Vanquished Creatures Sigmund (D:2) Terence (D:3) Robin (D:3) An adder (D:2) 3 dart slugs (D:1) 3 ribbon worms (D:2) 4 orcs (D:3) 6 ball pythons 3 endoplasms 5 giant cockroaches 5 hobgoblins 17 jackals 4 bats 4 frilled lizards 12 goblins 6 kobolds 4 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 13/17 MP: 1/5 236 | D:1 | Learned a level 2 spell: Searing Ray 611 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 871 | D:1 | Found a faded altar of an unknown god. 1249 | D:2 | Reached skill level 1 in Shapeshifting 1445 | D:2 | Reached skill level 1 in Translocations 1446 | D:2 | Reached skill level 1 in Alchemy 1733 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 2137 | D:2 | Noticed Sigmund 2142 | D:2 | Killed Sigmund 2143 | D:2 | Reached skill level 1 in Fighting 2143 | D:2 | Reached XP level 5. HP: 19/33 MP: 5/9 2217 | D:2 | Reached XP level 6. HP: 34/38 MP: 10/10 2415 | D:2 | Learned a level 4 spell: Fulminant Prism 2648 | D:3 | Noticed Terence 2682 | D:3 | Killed Terence 2769 | D:3 | Found a shimmering altar of Xom. 2797 | D:3 | Noticed Robin 2805 | D:3 | Killed Robin 3074 | D:3 | Noticed a water moccasin 3088 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_corners, hellmonk_ecumenical_altar_dog_temple D:2: layout_rooms, kennysheep_decorative_pillar, uniq_sigmund D:3: layout_loops_corners, mainiacjoe_overflow_paths, minivault_26, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.1 Shapeshifting | 1 | 1.8 Translocations | 1 | 1.8 Alchemy | 1 2 | 2.0 Fighting | 1 | 1.6 Dodging | | 2.9 Spellcasting | | 2.8 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 35 | 51 || 86 Constrict | 10 | 13 || 23 Tentacles | 4 | 11 || 15 Cast: Magic Dart | 15 | 1 || 16 Searing Ray | 8 | 13 || 21 Fulminant Prism | | 1 || 1 Use: Scroll | | 4 || 4 Potion | | 3 || 3 Stab: Sleeping | 8 | 9 || 17 Armour: Skin | 15 | 38 || 53 Dodge: Dodged | 20 | 35 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3085 | 2894 | 191 | 744 | 1593 | 3 | 1028.3 | Dungeon | 3085 | 2894 | 191 | 744 | 1593 | 3 | 1028.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1317 daAuts D:1: 1121 daAuts D:3: 647 daAuts