Dungeon Crawl Stone Soup version 0.33-a0-21-g2325b17bb0 (webtiles) character file. Game seed: 17477055218208006822 11 ooooo the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Aug 25, 2024. Slain by a gnoll ... wielding a +1 heavy flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (401 turns). ooooo the Conjurer(Octopode Conjurer) Turns: 401, Time: 00:01:08 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 25% Magic: 3/5 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Jewellery c - a ring of flight Potions a - a potion of magic b - 2 potions of curing {unknown} e - 2 potions of invisibility {unknown} Skills: + Level 0.4 Fighting + Level 2.2 Dodging + Level 2.8 Stealth - Level 2.0 Spellcasting + Level 4.0 Conjurations + Level 0.3 Translocations * Level 0.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Slow Hex 8% N/A 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Call Imp Summ 4% N/A 24% 2 Call Canine Familiar Summ 2% N/A 43% 3 Confusing Touch Hex 2% N/A 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5598 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An endoplasm is nearby! The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! A rat comes into view. The rat squeaks loudly. You hear a shout! A gnoll comes into view. It is wielding a +1 heavy flail. There are monsters nearby! The gnoll closely misses you. A dart slug comes into view. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. The rat barely misses you. You start memorising the spell. You continue memorising. The rat bites you. Your memorisation is interrupted. You hit the rat. You grab the rat. The rat is severely wounded. You constrict the rat. You kill the rat! You barely miss the gnoll. You grab the gnoll. You constrict the gnoll. The gnoll hits you with a +1 heavy flail! Ouch! That really hurt! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 heavy flail (moderately wounded, constricted by you, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +1 heavy flail! You die... #.# #.# #.# ##.#########.# #.# #..).........# #. #..########### ##.# #..# .##.# #..#############....# #.......##.......## #.#####.##.##.....# #.# #....@g.....# #.# ####.##..w...... #.# #.##.....#### #.# #.##......# #.. #.####.###.# ### #.# ## #.# #.# w# ..# ..# You could see a gnoll and a dart slug. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 359 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 401 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 4 Dagger || 9 Constrict || 4 Tentacles || 1 Cast: Magic Dart || 15 Stab: Sleeping || 1 Armour: Skin || 4 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 400 | 400 | 0 | 0 | 325 | 1 | 400.0 | Dungeon | 400 | 400 | 0 | 0 | 325 | 1 | 400.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 400 daAuts