Dungeon Crawl Stone Soup version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 5856098712668280454 88 ooooo the Conjurer (level 4, -2/27 HPs) Began as an Octopode Conjurer on Sept 13, 2024. Slain by Terence ... wielding a +0 hand axe of electrocution (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:52 (1842 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 1842, Time: 00:02:52 Health: -2/27 AC: 1 Str: 6 XL: 4 Next: 54% Magic: 2/7 EV: 6 Int: 22 God: Gold: 61 SH: 0 Dex: 10 Spells: 0/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + g - amulet of magic regeneration rElec . c - ring of poison resistance rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.50/turn (no ring) (no ring) %: no passive effects @: held A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) o - a +3 quarterstaff of chaos Jewellery c - a ring of poison resistance (left tentacle) g - an amulet of magic regeneration (around mantle) Scrolls d - a scroll of immolation {unknown} j - a scroll of teleportation {unknown} k - 2 scrolls of identify {unknown} l - 2 scrolls of blinking {unknown} m - a scroll of poison {unknown} Potions a - 2 potions of magic b - 4 potions of lignification {unknown} f - 2 potions of mutation {unknown} h - a potion of curing {unknown} i - a potion of degeneration {unknown} n - 2 potions of attraction {unknown} Skills: + Level 0.1 Fighting + Level 2.1 Dodging - Level 2.8 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations + Level 0.2 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 54% 2d6 1% 2 b - Magic Dart Conj 100% 1d8 1% 1 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16158 Altars: Zin Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 scale mail (asleep, 100% to hit) The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence screams, "I hate armataurs! They have no honour!" The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe of electrocution! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe of electrocution! A ribbon worm comes into view. Terence hits you with a +0 hand axe of electrocution! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Terence hits you with a +0 hand axe of electrocution! You die... Terence says, "And stay out!" #.. . .. ..##. #.# ##.#.#.. ... . #..#...##.## .. #.#.#w#... .# #...#... .. ##.#.#.# .# #..#...##.##... #.#.#.@@....# #######...##.###.## #.....#.#....... ##.###...##.###.# ####...##.#.......... .......##.##.###.# #.# ####...##...... ... ... ############# ### ## You could see Terence and a ribbon worm (catching breath). Vanquished Creatures Crazy Yiuf (D:2) 2 adders (D:2) 4 endoplasms 3 giant cockroaches 2 hobgoblins 7 jackals A quokka (D:1) 3 ball pythons 2 bats A frilled lizard (D:1) 3 goblins 4 kobolds 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 255 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 340 | D:1 | Learned a level 2 spell: Searing Ray 1041 | D:2 | Found a glowing silver altar of Zin. 1147 | D:2 | Reached XP level 3. HP: 16/21 MP: 2/6 1192 | D:2 | Found a runed translucent door. 1193 | D:2 | Noticed Crazy Yiuf 1246 | D:2 | Reached skill level 5 in Conjurations 1685 | D:2 | Killed Crazy Yiuf 1686 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 1706 | D:2 | Learned a level 4 spell: Fulminant Prism 1835 | D:3 | Noticed Terence 1842 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring D:2: layout_loops_corners, basic_altar, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, nicolae_concentric_dashed_squares_mild, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Fighting | | 0.1 Dodging | | 2.1 Stealth | | 2.8 Spellcasting | | 2.0 Alchemy | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Constrict | 5 | 2 || 7 Tentacles | 3 | 2 || 5 Dagger | 11 | 6 || 17 Cast: Magic Dart | 25 | || 25 Searing Ray | 10 | 6 || 16 Stab: Sleeping | 3 | 2 || 5 Armour: Skin | 18 | 6 || 24 Dodge: Dodged | 16 | 2 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1840 | 1804 | 36 | 0 | 1579 | 3 | 613.3 | Dungeon | 1840 | 1804 | 36 | 0 | 1579 | 3 | 613.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 928 daAuts D:1: 797 daAuts D:3: 114 daAuts