Dungeon Crawl Stone Soup version 0.33-a0-132-gd0a131fed7 (webtiles) character file. Game seed: 4081153932472196853 17 ooooo the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Sept 24, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (511 turns). ooooo the Conjurer (Octopode Conjurer) Turns: 511, Time: 00:00:57 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 0/5 EV: 12 Int: 20 God: Gold: 2 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . c - +3 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons c - a +3 dagger (weapon) e - a +2 short sword of speed Scrolls d - a scroll of immolation {unknown} f - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of might {unknown} g - a potion of haste {unknown} Skills: + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5488 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites the plant. The rat bites the plant. The endoplasm hits the plant. The rat splashes around in the water. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. A nearby plant withers and dies. The jackal completely misses the plant. The jackal bites you. The rat bites the plant. The endoplasm hits the plant. The rat bites the plant. The jackal bites the plant. The jackal barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The rat bites the plant. The endoplasm hits the plant. The jackal bites the plant. The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat splashes around in the water. You hit the jackal. You kill the jackal! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. A nearby plant withers and dies. x2; The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your grab misses the jackal. The jackal is moderately wounded. The jackal bites you. You die... ♣~~~♣##..PPPP........##.#♣P #♣~~# #P~P~~~~..........♣♣P #~## # r~ ~~.P........♣♣♣♣ ## ##P ♣♣~PP.....♣♣♣ ♣ #P~ ♣PP........P♣♣♣~ #.~P ♣P~~.._....~~.~~ ##P~P♣♣♣~.~..†....P♣ #P~~~~♣r~r†......♣♣♣ ♣♣ #.~~@hJ~...)....)♣♣♣P #...PP~...........#♣P #.........$........#♣♣ #.......####..).....♣P #.......# #........... ##.....## #.########.. ##...## #. #...# ##### # #.... .....## You could see an endoplasm, a jackal and 2 rats. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) 4 kobolds (D:1) A ball python (D:1) A goblin (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooooo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 484 | D:1 | Found a faded altar of an unknown god. 511 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms, basic_ecumenical_altar, serial_bayou, serial_bayou_ford_a, serial_bayou_lagoon_a, serial_bayou_crossing, serial_bayou_pond_c Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Dodging | | 2.3 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Dagger || 12 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 17 Stab: Sleeping || 1 Armour: Skin || 13 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 510 | 510 | 0 | 152 | 255 | 1 | 510.0 | Dungeon | 510 | 510 | 0 | 152 | 255 | 1 | 510.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 510 daAuts